internal void RemoveProjectile(Projectiles n) { _projectiles.Remove(n); }
/*internal void AddVillager(Villager v) * { * VillList.Add(v); * } * internal void RemoveVillager(Villager n) * { * _villagePeople.Remove(n); * * }*/ internal void AddProjectile(Projectiles v) { _projectiles.Add(v); }