private void setupSinglePlayerRace(RaceEventConfig eventCfg) { _game.State.Paused = true; setupRace(eventCfg); cameraTargetPlayerCar(true); _isAIRace = false; RaceUI.Show(_race); _game.State.Paused = false; }
protected void clearRoom() { clearRace(); RaceUI.Clear(); _viewMan = null; _aiRegionBased = null; _aiPathBased = null; _race = null; _track = null; _startingGrid = null; _lapTestRegion = new Vecregion(); }
private void onLoad() { /* TODO: * FadeOut(0); * StopAllAudio(); */ RaceUI.Init(_game); RaceEventConfig cfg = LF.Menu.RaceConfig; cfg.PlayerDriver = -1; // no player cfg.Opponents = LF.RaceAssets.Drivers.Count; // max drivers cfg.Laps = 0; // drive forever setupAIRace(cfg); _music.Play(true); GameStateManager.PushState(this); }
private void clearRace() { RaceUI.Hide(); if (_tChangeAICamera != null) { _tChangeAICamera.Dispose(); } _tChangeAICamera = null; if (_viewMan != null) { _viewMan.ResetToSingleViewport(); } _game.State.Viewport.Pivot = new PointF(); if (_race != null) { _race.Clear(); } _ai = null; _raceStartSequence = 0; _raceEndSequence = 0; if (_bannerTimer != null) { _bannerTimer.Dispose(); } _bannerTimer = null; if (_bannerTween != null) { _bannerTween.Stop(TweenCompletion.Stay); } _bannerTween = null; if (_banner != null) { _game.State.UI.Remove(_banner); } _banner = null; }
public void RepExec(float deltaTime) { // TODO: temp, remove/change IInput input = _game.Input; if (input.IsKeyDown(Key.PageDown)) { _game.State.Viewport.ScaleX = _game.State.Viewport.ScaleY = _game.State.Viewport.ScaleX - 0.02F; } if (input.IsKeyDown(Key.PageUp)) { _game.State.Viewport.ScaleX = _game.State.Viewport.ScaleY = _game.State.Viewport.ScaleX + 0.02F; } if (input.IsKeyDown(Key.Insert)) { _game.State.Viewport.Angle += 1F; } if (input.IsKeyDown(Key.Delete)) { _game.State.Viewport.Angle -= 1F; } if (_raceStartSequence > 0) { return; // wait until sequence ends } _race.Run(deltaTime); // TODO: move to Race class at some point testLapComplete(); if (RaceUI.IsShown) { RaceUI.Update(); } }