/// <summary> /// Tints a newly created texture. /// </summary> public static Texture2D Tint(this HUMTexture.Data.Create texture, Color color, float amount) { return(Tint(texture, color, amount)); }
/// <summary> /// Colors a newly created texture. /// </summary> public static Texture2D Color(this HUMTexture.Data.Create texture, Color color) { return(HUMTexture.Color(texture.texture, color)); }