protected void btnAddGameSystem_Click(object sender, EventArgs e) { //int i; Classes.cGameSystem GS = new Classes.cGameSystem(); GS.GameSystemID = -1; GS.GameSystemName = tbGameSystemName.Text; GS.GameSystemURL = tbGameSystemURL.Text; GS.GameSystemWebPageDescription = "New web page description to be defined when we get the functionality in place"; GS.Save(2); }
protected void btnUpdateGameSystem_Click(object sender, EventArgs e) { int i; Classes.cGameSystem GS = new Classes.cGameSystem(); if (int.TryParse(tbGameSystemID.Text, out i)) { GS.GameSystemID = i; } GS.GameSystemName = tbGameSystemName.Text; GS.GameSystemURL = tbGameSystemURL.Text; GS.GameSystemWebPageDescription = tbGameSystemWebPageDescription.Text; GS.Save(2); }