public static Eff <RT, Fin <B> > Sequence <RT, A, B>(this Fin <A> ta, Func <A, Eff <RT, B> > f) where RT : struct => ta.Map(f).Sequence();
public static EitherAsync <L, Fin <B> > Sequence <L, A, B>(this Fin <A> ta, Func <A, EitherAsync <L, B> > f) => ta.Map(f).Sequence();
public static Validation <Fail, Fin <B> > Sequence <Fail, A, B>(this Fin <A> ta, Func <A, Validation <Fail, B> > f) => ta.Map(f).Sequence();
public static Aff <Fin <B> > Sequence <A, B>(this Fin <A> ta, Func <A, Aff <B> > f) => ta.Map(f).Sequence();
public static TryAsync <Fin <B> > Sequence <A, B>(this Fin <A> ta, Func <A, TryAsync <B> > f) => ta.Map(f).Sequence();
public static Que <Fin <B> > Sequence <A, B>(this Fin <A> ta, Func <A, Que <B> > f) => ta.Map(f).Traverse(Prelude.identity);
public static Task <Fin <B> > Sequence <A, B>(this Fin <A> ta, Func <A, Task <B> > f) => ta.Map(f).Sequence();
public static Validation <MonoidFail, Fail, Fin <B> > Sequence <MonoidFail, Fail, A, B>(this Fin <A> ta, Func <A, Validation <MonoidFail, Fail, B> > f) where MonoidFail : struct, Monoid <Fail>, Eq <Fail> => ta.Map(f).Traverse(Prelude.identity);
public static IEnumerable <Fin <B> > Sequence <A, B>(this Fin <A> ma, Func <A, IEnumerable <B> > f) => ma.Map(f).Sequence();
public static Fin <B> map <A, B>(Fin <A> ma, Func <A, B> f) => ma.Map(f);
public static Fin <B> apply <A, B>(Func <A, B> fab, Fin <A> fa) => fa.Map(fab);
public static HashSet <Fin <B> > Sequence <A, B>(this Fin <A> ta, Func <A, HashSet <B> > f) => ta.Map(f).Sequence();
public static OptionUnsafe <Fin <B> > Sequence <A, B>(this Fin <A> ta, Func <A, OptionUnsafe <B> > f) => ta.Map(f).Sequence();
public static Aff <RT, Fin <B> > Sequence <RT, A, B>(this Fin <A> ta, Func <A, Aff <RT, B> > f) where RT : struct, HasCancel <RT> => ta.Map(f).Sequence();