/// <summary> /// Resolves a ProcessId into the absolute ProcessIds that it represents /// This allows live resolution of role-based ProcessIds to their real node /// ProcessIds. /// </summary> /// <remarks>Mostly useful for debugging, but could be useful for layering /// additional logic to any message dispatch. /// </remarks> /// <param name="pid"></param> /// <returns>Enumerable of resolved ProcessIds - could be zero length</returns> public static IEnumerable <ProcessId> resolve(ProcessId pid) => ActorContext.ResolveProcessIdSelection(pid);