public LevelScreen(ScreenManager manager) : base(manager) { player = new Player(new Vector2(MAP_WIDTH / 2.0f, MAP_HEIGHT / 2.0f)); buddy = player.SpawnBuddy(); enemies = new List<Enemy>(); deadEnemies = new Queue<Enemy>(); pickups = new List<Pickup>(); deadPickups = new Queue<Pickup>(); }
public Buddy(Player player, Vector2 position) : base(position, Vector2.Zero) { this.player = player; radius = 7.5f; }