public static void Update_Entity() { string name = Textures.LabelTextToEntityTexture(EditorPauseMenu.LabelList[0].Text); CurrentEntity = new Entity(name, "", "", new Vector2(80f, 420f), 1, 1f, name + EditorPauseMenu.LabelList[1].Text, new SquareObject.Damage(0, 0, 0, 0), new SquareObject.Bounce(0, 0, 0, 0), 1f, 1, EditorPauseMenu.LabelList[2].Text, false, 0, 0, 0); CurrentEntity.Active = true; }