public Labyrinthe() { // get the dimensions of the matrix before initialized the temp matrix StreamReader file1 = new StreamReader("board.txt"); string line1; int n = 0; bool done = false; while ((line1 = file1.ReadLine()) != null) { if (!done) { dimY = line1.Length; done = true; } n++; } dimX = n; // fill the temp matrix with the data inside the file string line2; StreamReader file2 = new StreamReader("board.txt"); temp = new string[dimX, dimY]; while ((line2 = file2.ReadLine()) != null) { for (int i = 0; i < dimX; i++) { string data = line2; for (int j = 0; j < dimY; j++) { temp[i, j] = data[j].ToString(); } line2 = file2.ReadLine(); } } caseFactory = new CaseFactory(); combattantFactory = new CombattantFactory(); RemplissageBoard(); //AffichageBoardTemp(); //displayBoard(); actionList = new Stack <int []>(); }
public GameManager() { delay = 500; labyrinthe = new Labyrinthe(); listeCombattants = new List <OtherCase>(); listeObjets = new List <OtherCase>(); combattantFactory = new CombattantFactory(); caseFactory = new CaseFactory(); random = new Random(); threadAffichage = new Thread(() => labyrinthe.displayBoard(delay, true)); entierBloque = 0; directionBloque = false; InitBoard(); threadViesCombattant = new Thread(() => VieCombattants(listeCombattants)); /* * //create thread for each combattant * threadCombattant = new Thread[listeCombattants.Count]; * * * for(int i = 0; i != threadCombattant.Length; i++) * { * threadCombattant[i] = new Thread(new ThreadStart(()=>initCombattantListVisitesAndQueue(listeCombattants[i]))); * threadCombattant[i].Start(); * } */ Console.WriteLine("Appuyer pour jouer"); Console.ReadLine(); Console.Clear(); threadAffichage.Start(); Thread threadAffichageStack = new Thread(AjouterStackActionList); threadAffichageStack.Start(); Thread t1 = new Thread(() => FunctionCombattant(listeCombattants[0])); Thread t2 = new Thread(() => FunctionCombattant(listeCombattants[1])); t1.Start(); t2.Start(); }