public FadingState(ForceField forceField) : base(forceField) { this._fadeRemaining = FadeTime; forceField.PlaySound(GameSound.ForceFieldShutsDown); }
public NeutralisedState(ForceField forceField) : base(forceField) { }
protected ForceFieldState(ForceField forceField) { this.ForceField = forceField; }
public ActiveState(ForceField forceField) : base(forceField) { // nothing to do }
public FinishedState(ForceField forceField) : base(forceField) { // nothing to do }