예제 #1
0
 public FadingState(ForceField forceField) : base(forceField)
 {
     this._fadeRemaining = FadeTime;
     forceField.PlaySound(GameSound.ForceFieldShutsDown);
 }
예제 #2
0
 public NeutralisedState(ForceField forceField) : base(forceField)
 {
 }
예제 #3
0
 protected ForceFieldState(ForceField forceField)
 {
     this.ForceField = forceField;
 }
예제 #4
0
 public ActiveState(ForceField forceField) : base(forceField)
 {
     // nothing to do
 }
예제 #5
0
 public FinishedState(ForceField forceField) : base(forceField)
 {
     // nothing to do
 }