public void Collide(Game game) { Representation = new RoomTile().Representation; color = new RoomTile().color; PairedDoor.IsAccessible = true; PairedDoor.Representation = ' '; }
public void Generate(Room previousRoom) { this.Map = new Tile[mapWidth, mapHeight]; int playerX = game.Player.PosX; int playerY = game.Player.PosY; for (int row = 0; row < this.mapWidth; row++) { for (int column = 0; column < mapHeight; column++) { // When player enters new room, add a ReturnDoorTile at their position if (row == playerX && column == playerY && previousRoom != null) { Map[row, column] = new ReturnDoorTile(previousRoom); } else if (row == 0 || column == 0 || row == mapWidth - 1 || column == mapHeight - 1) { if ((row == 0 && column == 0) || (row == 0 && column == mapHeight - 1) || (row == mapWidth - 1 && column == 0) || (row == mapWidth - 1 && column == mapHeight - 1)) { Map[row, column] = new CornerTile(); } else { Map[row, column] = new WallTile(); } } else { Map[row, column] = new RoomTile(); } } } int numberOfTraps = new Random().Next(3, game.MapHeight); int numberOfMonsters = new Random().Next(3, game.MapWidth); PlaceKeyDoorPair(new DoorTile(game, ConsoleColor.Red)); PlaceKeyDoorPair(new DoorTile(game, ConsoleColor.Blue)); PlaceButtonTrapPairs(numberOfTraps); PlaceMonsters(numberOfMonsters); }