public Simulator(SimulationConfig config) { _probabilityBasket = new ProbabilityBasket(); TargetSystem = new TargetSystem(config.NTiersCount, config.LambdaElement, config.LambdaMajorityElement); ControlReconfigurationSystem = new ControlReconfigurationSystem(TargetSystem, config.TAcceptableReconfigurationTime); ControlReconfigurationSystem.FailureRate = config.LambdaControlReconfigurationSystem; ControlReconfigurationSystem.ReconfigurationAlgorithm = ReconfigureAlgorithm; FailureInjector = new FailureInjector(TargetSystem, ControlReconfigurationSystem, config.RImpactElementsAffected, SimulationTime, config.ImpactProbability); }
private void SimulateIteration() { FailureInjector.SimulationTime = SimulationTime; FailureInjector.SimulateWearingOff(); FailureInjector.SimulateImpact(); bool systemIsWorking = ControlReconfigurationSystem.CheckSystem(); if (systemIsWorking == true) { _probabilityBasket.Success(); } else { _recoveringIssued = true; if (ControlReconfigurationSystem.IsAlive) { bool successfullReconfig = ControlReconfigurationSystem.ReconfigureSystem(); //Debug.WriteLine(TargetSystem.Floors.Aggregate("", (s, floor) => s += (int)floor.MajorityElement.Mode + " ")); if (successfullReconfig == true) { _probabilityBasket.Success(); _recoverCounter += ControlReconfigurationSystem.RecoverAttemptsCount; _successfullRecoverCounter++; } else { _recoveryFailed = true; _probabilityBasket.Failed(); } } else { _recoveryFailed = true; _probabilityBasket.Failed(); } } }