/// <summary> /// Creates an effect which applies a Modifier to a sprite's GameValue /// </summary> /// <param name="gameValueKey">Key of the GameValue to modify</param> /// <param name="modifier">Modifier to apply</param> public Effect(string gameValueKey, Modifier modifier) { this.gameValueKey = gameValueKey; this.modifier = modifier; }
/// <summary> /// Creates an Effect which applies a Modifier to a GameValue /// </summary> /// <param name="gameValue">The GameValue to modify</param> /// <param name="Modifier">The Modifier to apply</param> public Effect(GameValue gameValue, Modifier modifier) { this.gameValue = gameValue; this.modifier = modifier; }