public bool GroupExists(ScreenShotGroup group) { return screenGroups.Any(g => g.Name == group.Name); }
public bool GroupNodeExists(ScreenShotGroup group) { return false; }
public void AddGroup(ScreenShotGroup group) { }
public bool GroupExists(ScreenShotGroup group) { return screenGroups.Any(g => g.Name == group.Name); }
public bool GroupNodeExists(ScreenShotGroup group) { return false; }
public void AddGroup(ScreenShotGroup group) { }