public Cylinder(Circle a) { Center.x = a.Center.x; Center.y = a.Center.y; radius = a.radius; hight = 1; }
public Cylinder(Circle a) { _circle._Center.x = a._Center.x ; _circle._Center.y = a._Center.y; _circle.Radius = a.Radius; _Height = 1; }
public Cylinder(Circle c) { X = c.X; Y = c.Y; Radius = c.Radius; Height = 1; }
public Cylinder(Circle a) { _surface._center.X = a._center.X; _surface._center.Y = a._center.Y; _surface.Radius = a.Radius; Height = 1.0; }
public Cylinder(Circle c) { x = c.x; y = c.y; radius = c.radius; height = 1.0; }
public Cylinder(Circle a) { height = 1.00; radius = a.radius; x = a.x; y = a.y; }
public Cylinder(Circle cpy) { _x = cpy.X; _y = cpy.Y; _height = 1.0; _radius = cpy.Radius; }
public Cylinder(Circle cir) { x = cir.x; y = cir.y; Radius = cir.Radius; height = 1; }
public Cylinder(Circle a) { x = a.x; y = a.y; radius = a.radius; height = 1; }
public Cylinder(Circle a) { X = a.X; Y = a.Y; R = a.R; H = 1; }
public Cylinder(Circle a) { Height = 1; Radius = a.Radius; x = a.x; y = a.y; }
public Cylinder(Circle a) { Base.Center.X = a.Center.X; Base.Center.Y = a.Center.Y; Base.Radius = a.Radius; Height = 1.0; }
public Cylinder(Circle C) { x = C.x; y = C.y; Radius = C.Radius; Height = 1.0 ; }
public Circle(Circle c) { Radius = c.Radius; /*center.X = c.X; center.Y = c.Y;*/ center = new Point(c.center.X, c.center.Y); }
public static void Main(string[] args) { Circle c1 = new Circle (); Circle c2 = new Circle (); double distance; Console.Write ("Circle one x : "); c1.x = Convert.ToInt32 (Console.ReadLine ()); Console.Write ("Circle one y : "); c1.y = Convert.ToInt32 (Console.ReadLine ()); Console.Write ("Circle one Radius : "); c1.r = Convert.ToInt32 (Console.ReadLine ()); Console.Write ("Circle two x : "); c2.x = Convert.ToInt32 (Console.ReadLine ()); Console.Write ("Circle two y : "); c2.y = Convert.ToInt32 (Console.ReadLine ()); Console.Write ("Circle two Radius : "); c2.r = Convert.ToInt32 (Console.ReadLine ()); distance = Math.Sqrt (Math.Pow ((c1.x - c2.x),2) + Math.Pow ((c1.y-c2.y),2)); if (distance - (c1.r + c2.r) <= 0) Console.WriteLine (" 충!!돌!!"); else Console.WriteLine (" 충돌하지 않았어요"); }
public Cylinder(Circle a) { X = a.X; Y = a.Y; Radius = a.Radius; Height = 1.0; }
public Cylinder(Circle a) { Console.WriteLine(a._pointcenter.x); rr._pointcenter.x = a._pointcenter.x; rr._pointcenter.y = a._pointcenter.y; rr.redius = a.redius; height = 1.0; }
public static void Main(string[] args) { // Test Program for Lab401 Circle c1 = new Circle(), c2=new Circle(1.5,5.0,2), c3=new Circle(c2); Console.WriteLine(c1+"\n"+c2+"\n"+c3); Cylinder cl1 = new Cylinder (), cl2 = new Cylinder (c3), cl3 = new Cylinder (1, 1, 3, 4); Cylinder cl4 = new Cylinder (cl3); Console.WriteLine(cl1+"\n"+cl2+"\n"+cl3+"\n"+cl4); }
private void button3_Click(object sender, EventArgs e) { /*원 그리기*/ Random random = new Random(); int left = random.Next(1, 100); int top = random.Next(200, 450); int width = random.Next(10, 140); int height = random.Next(10, 250); Circle circle = new Circle(left, top, width, height); figures.Add(circle); Form1_Paint(null, null); }
public Circle(Circle obj) { _center = new Point(obj.Center); // not sure _radius = obj.Radius; }
public Circle(Circle a) { _XY = new Point(a._XY); _Radius = a._Radius; }
public Circle(Circle iCircle) { Center = iCircle.Center; Radius = iCircle.Radius; }
public Circle(Circle c) { _center = c.Center; _radius = c.Radius; }
public Circle(Circle cc) : base(cc.x , cc.y) { _Radius = cc._Radius; }
public Cylinder(Circle a) { Height = 1.0; base.setCircle(a.X, a.Y, a.Radius); }
public Cylinder(Circle cir) { Center = new Point(cir.Center); Radius = cir.Radius; }
public Circle(Circle c) : base(c.X, c.Y) { radius = c.Radius; }
public Circle(Circle c) { P = new Point(c.P); Radius = c.Radius; }
public Cylinder(Cylinder copycon) { a = new Circle(copycon.a); _Height = copycon._Height; }
public Circle(Circle pCircle) { Center = new Point(pCircle.Center); Radius = pCircle.Radius; }