public void Should_take_other_cards_in_the_same_range_When_face_up_cards_get_a_stronger_one2() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s13, d2, s2, d5, h6 }, new List <Card> { s8, h9, h10, d7, s11 }, new List <Card> { d12, d14, d10, s12, d11 }, new List <Card> { d3, h3, d14, s8, d4 } }, PlayersBuilder.BuildPlayers(4, new CardsShufflerForTest())); var gameOver = game.Play(); var hasWinner = (HasWinner)gameOver; var player2 = game.Players[2]; Check.That(hasWinner.Winner).IsEqualTo(player2); foreach (var view in game.TableViewsHistory) { Console.WriteLine(view); } Check.That(player2.CardStack.Size).IsEqualTo(4 * 5); Check.That(game.DroppedCards).HasSize(0); }
public void Should_continue_When_a_player_has_no_more_card_after_a_battle_but_not_all_players() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { h2, h5, h7, s3 }, new List <Card> { h3, c10, s7, h4 }, new List <Card> { d14, d11, s2, c5 } }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest())); var gameOver = game.Play(); var history = game.TableViewsHistory; Check.That(history).HasSize(15); var winner = ((HasWinner)gameOver).Winner; Check.That(winner).IsEqualTo(game.Players[2]); Check.That(winner.CardStack.Size).IsEqualTo(12); Check.That(game.DroppedCards).HasSize(0); }
public void Find_a_winner_with_only_two_battle_and_2nd_battle_failed_to_play_because_no_more_enough_cards() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { d7, s3, d2, c6 }, new List <Card> { c7, d4, s2, c5 } }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; Check.That(game.TableViewsHistory).HasSize(4); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c6.FaceUp(player1), c5.FaceUp(player2)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d2.FaceUp(player1), s2.FaceUp(player2)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s3.FaceDown(player1), d4.FaceDown(player2)); Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d7.FaceUp(player1), c7.FaceUp(player2)); Check.That(gameOver).IsInstanceOf <HasWinner>(); var hasWinner = (HasWinner)gameOver; Check.That(hasWinner.Winner).IsEqualTo(player1); Check.That(player1.CardStack).HasSize(2); Check.That(player2.CardStack).HasSize(0); Check.That(game.DroppedCards).HasSize(6); }
public void End_the_game_by_a_Draw_When_the_last_survivors_have_no_more_enough_cards_to_battle() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { d11, d14, d8, d7 }, new List <Card> { s11, s14, s8, s7 }, new List <Card> { c11, c14, c8, c7 }, new List <Card> { h11, h14, h8, h7 } }, PlayersBuilder.BuildPlayers(4, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; var player3 = players[2]; var player4 = players[3]; Check.That(game.TableViewsHistory).HasSize(4); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(d7.FaceUp(player1), s7.FaceUp(player2), c7.FaceUp(player3), h7.FaceUp(player4)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d8.FaceDown(player1), s8.FaceDown(player2), c8.FaceDown(player3), h8.FaceDown(player4)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(d14.FaceUp(player1), s14.FaceUp(player2), c14.FaceUp(player3), h14.FaceUp(player4)); Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d11.FaceDown(player1), s11.FaceDown(player2), c11.FaceDown(player3), h11.FaceDown(player4)); Check.That(game.DroppedCards).HasSize(16); Check.That(gameOver).IsInstanceOf <Draw>(); }
public void Can_find_a_winner_with_two_iterations_battles() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s14, d8, s5, s3, d2, c6 }, new List <Card> { s11, c9, h5, d4, s2, c5 } }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; Check.That(game.TableViewsHistory).HasSize(6); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c6.FaceUp(player1), c5.FaceUp(player2)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d2.FaceUp(player1), s2.FaceUp(player2)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s3.FaceDown(player1), d4.FaceDown(player2)); Check.That(game.TableViewsHistory[3]).IsEquivalentTo(s5.FaceUp(player1), h5.FaceUp(player2)); Check.That(game.TableViewsHistory[4]).IsEquivalentTo(d8.FaceDown(player1), c9.FaceDown(player2)); Check.That(game.TableViewsHistory[5]).IsEquivalentTo(s14.FaceUp(player1), s11.FaceUp(player2)); Check.That(gameOver).IsInstanceOf <HasWinner>(); Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[0]); Check.That(player1.CardStack).HasSize(12); Check.That(player2.CardStack).HasSize(0); Check.That(player1.CardStack).IsEquivalentTo(s14, d8, s5, s3, d2, c6, s11, c9, h5, d4, s2, c5); }
public void Can_play_n_takes_to_the_end_of_game() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s2, d3, c4 }, new List <Card> { s3, d2, c5 } }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; Check.That(game.TableViewsHistory).HasSize(5); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c4.FaceUp(player1), c5.FaceUp(player2)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d3.FaceUp(player1), d2.FaceUp(player2)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s2.FaceUp(player1), s3.FaceUp(player2)); Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d3.FaceUp(player1), c5.FaceUp(player2)); Check.That(game.TableViewsHistory[4]).IsEquivalentTo(d2.FaceUp(player1), c4.FaceUp(player2)); Check.That(gameOver).IsInstanceOf <HasWinner>(); Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[1]); Check.That(game.Players[0].CardStack).HasSize(0); Check.That(game.Players[1].CardStack).HasSize(6); Check.That(game.Players[1].CardStack).IsEquivalentTo(c5, c4, s2, d3, d2, s3); }
public void Can_find_a_winner_with_only_one_battle() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { d8, s3, d2, c6 }, new List <Card> { c7, d4, s2, c5 } }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; Check.That(game.TableViewsHistory).HasSize(4); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c6.FaceUp(player1), c5.FaceUp(player2)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d2.FaceUp(player1), s2.FaceUp(player2)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s3.FaceDown(player1), d4.FaceDown(player2)); Check.That(game.TableViewsHistory[3]).IsEquivalentTo(d8.FaceUp(player1), c7.FaceUp(player2)); Check.That(gameOver).IsInstanceOf <HasWinner>(); Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[0]); Check.That(game.Players[1].CardStack).HasSize(0); Check.That(game.Players[0].CardStack).HasSize(8); Check.That(game.Players[0].CardStack).IsEquivalentTo(d8, s3, d2, c6, c7, d4, s2, c5); }
public void Can_play_the_very_first_take() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { c10 }, new List <Card> { s11 } }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest())); var gameOver = game.Play(); var player0 = game.Players[0]; var player1 = game.Players[1]; Check.That(game.TableViewsHistory).HasSize(1); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(c10.FaceUp(player0), s11.FaceUp(player1)); Check.That(game.Players[0].CardStack).HasSize(0); Check.That(game.Players[1].CardStack).HasSize(2); Check.That(game.Players[1].CardStack).IsEquivalentTo(c10, s11); Check.That(gameOver).IsInstanceOf <HasWinner>(); Check.That(((HasWinner)gameOver).Winner).IsEqualTo(game.Players[1]); }
public void Can_find_winner_When_battle_happened_recursively_and_in_the_end_all_players_have_no_more_cards_except_for_the_winner() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s2, d3, d4 }, new List <Card> { s3, d2, c5 }, new List <Card> { s13, s14, c2 } }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; var player3 = players[2]; Check.That(game.TableViewsHistory).HasSize(8); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(d4.FaceUp(player1), c5.FaceUp(player2), c2.FaceUp(player3)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(d3.FaceUp(player1), d2.FaceUp(player2), s14.FaceUp(player3)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(s2.FaceUp(player1), s3.FaceUp(player2), s13.FaceUp(player3)); Check.That(game.TableViewsHistory[3]).IsEquivalentTo(c5.FaceUp(player2), s14.FaceUp(player3)); Check.That(game.TableViewsHistory[4]).IsEquivalentTo(d4.FaceUp(player2), d3.FaceUp(player3)); Check.That(game.TableViewsHistory[5]).IsEquivalentTo(c2.FaceUp(player2), d2.FaceUp(player3)); Check.That(game.TableViewsHistory[6]).IsEquivalentTo(d4.FaceDown(player2), s13.FaceDown(player3)); Check.That(game.TableViewsHistory[7]).IsEquivalentTo(s3.FaceUp(player2), d3.FaceUp(player3)); Check.That(gameOver).IsInstanceOf <HasWinner>(); var winner = ((HasWinner)gameOver).Winner; Check.That(winner).IsEqualTo(player3); Check.That(winner.CardStack.Size).IsEqualTo(3); Check.That(player1.CardStack).HasSize(0); Check.That(player2.CardStack).HasSize(0); Check.That(player3.CardStack).HasSize(3); Check.That(player3.CardStack).IsEquivalentTo(c5, s14, s2); Check.That(game.DroppedCards.Count).IsEqualTo(6); }
public void Should_have_correct_number_of_won_cards_and_dropped_cards() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s13, s13, d2, c4, d6, s3 }, new List <Card> { s6, s5, h9, h4, d7, h3 }, new List <Card> { s7, d5, d14, d4, s12, d3 }, new List <Card> { s2, d8, h7, s11, s8, c3 } }, PlayersBuilder.BuildPlayers(4, new CardsShufflerForTest())); var gameOver = game.Play(); var hasWinner = (HasWinner)gameOver; Check.That(game.DroppedCards.Count + hasWinner.Winner.CardStack.Size).IsEqualTo(6 * 4); }
public void Should_continue_When_a_player_has_no_more_card_after_a_battle_but_not_all_players2() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { h5, d6, s7 }, new List <Card> { s6, s8, h7 }, new List <Card> { h4, s3, d2 } }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest())); var gameOver = game.Play(); var player0 = game.Players[0]; var player1 = game.Players[1]; var player2 = game.Players[2]; var history = game.TableViewsHistory; Check.That(history).HasSize(5); Check.That(history[0]).IsEquivalentTo(s7.FaceUp(player0), h7.FaceUp(player1), d2.FaceUp(player2)); Check.That(history[1]).IsEquivalentTo(d6.FaceDown(player0), s8.FaceDown(player1)); Check.That(history[2]).IsEquivalentTo(h5.FaceUp(player0), s6.FaceUp(player1)); Check.That(history[3]).IsEquivalentTo(s8.FaceUp(player1), s3.FaceUp(player2)); Check.That(history[4]).IsEquivalentTo(s7.FaceUp(player1), h4.FaceUp(player2)); var winner = ((HasWinner)gameOver).Winner; Check.That(winner).IsEqualTo(game.Players[1]); Check.That(winner.CardStack.Size).IsEqualTo(9); Check.That(game.DroppedCards).HasSize(0); }
public void Drop_cards_when_battle_players_can_no_more_put_FaceUp_cards_on_the_table() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { h8, s14, d7 }, new List <Card> { h9, h14, c10 }, new List <Card> { d2, d3, d11 } }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest())); var gameOver = game.Play(); var players = game.Players; var player1 = players[0]; var player2 = players[1]; var player3 = players[2]; Check.That(game.TableViewsHistory).HasSize(3); Check.That(gameOver).IsInstanceOf <HasWinner>(); var winner = ((HasWinner)gameOver).Winner; Check.That(winner).IsEqualTo(player3); Check.That(winner.CardStack).IsEquivalentTo(d7, c10, d11, d2); Check.That(game.TableViewsHistory[0]).IsEquivalentTo(d7.FaceUp(player1), c10.FaceUp(player2), d11.FaceUp(player3)); Check.That(game.TableViewsHistory[1]).IsEquivalentTo(s14.FaceUp(player1), h14.FaceUp(player2), d3.FaceUp(player3)); Check.That(game.TableViewsHistory[2]).IsEquivalentTo(h8.FaceDown(player1), h9.FaceDown(player2)); Check.That(game.DroppedCards).HasSize(5); Check.That(game.DroppedCards).IsEquivalentTo(h8, h9, s14, h14, d3); }
public void Should_continue_battle_if_faceUp_cards_are_all_identical() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s7, d2, h8, s11, s2 }, new List <Card> { s6, d3, s8, s13, d2 } }, PlayersBuilder.BuildPlayers(2, new CardsShufflerForTest())); var gameOver = game.Play(); Check.That(gameOver).IsInstanceOf <HasWinner>(); var hasWinner = (HasWinner)gameOver; var player0 = game.Players[0]; Check.That(hasWinner.Winner).IsEqualTo(player0); Check.That(player0.CardStack.Size).IsEqualTo(10); Check.That(game.DroppedCards.Count).IsEqualTo(0); }
public void Should_take_other_cards_in_the_same_range_When_face_up_cards_get_a_stronger_one() { var game = GameBuilder.BuildGame(new List <List <Card> > { new List <Card> { s2, d5, h6 }, new List <Card> { s3, d7, s11 }, new List <Card> { d4, h12, d11 } }, PlayersBuilder.BuildPlayers(3, new CardsShufflerForTest())); var gameOver = game.Play(); var hasWinner = (HasWinner)gameOver; var player2 = game.Players[2]; Check.That(hasWinner.Winner).IsEqualTo(player2); Check.That(player2.CardStack.Size).IsEqualTo(9); }