internal void ReverseEncode(Encoder rangeEncoder, UInt32 symbol) { UInt32 m = 1; for (UInt32 i = 0; i < NumBitLevels; i++) { UInt32 bit = symbol & 1; Models[m].Encode(rangeEncoder, bit); m = (m << 1) | bit; symbol >>= 1; } }
internal void Encode(Encoder rangeEncoder, UInt32 symbol) { UInt32 m = 1; for (int bitIndex = NumBitLevels; bitIndex > 0; ) { bitIndex--; UInt32 bit = (symbol >> bitIndex) & 1; Models[m].Encode(rangeEncoder, bit); m = (m << 1) | bit; } }
internal void Encode(Encoder encoder, uint symbol) { // encoder.EncodeBit(Prob, kNumBitModelTotalBits, symbol); // UpdateModel(symbol); uint newBound = (encoder.Range >> kNumBitModelTotalBits) * Prob; if (symbol == 0) { encoder.Range = newBound; Prob += (kBitModelTotal - Prob) >> kNumMoveBits; } else { encoder.Low += newBound; encoder.Range -= newBound; Prob -= (Prob) >> kNumMoveBits; } if (encoder.Range < Encoder.kTopValue) { encoder.Range <<= 8; encoder.ShiftLow(); } }
internal static void ReverseEncode(BitEncoder[] Models, UInt32 startIndex, Encoder rangeEncoder, int NumBitLevels, UInt32 symbol) { UInt32 m = 1; for (int i = 0; i < NumBitLevels; i++) { UInt32 bit = symbol & 1; Models[startIndex + m].Encode(rangeEncoder, bit); m = (m << 1) | bit; symbol >>= 1; } }