private Hashtable ht = null; //容器键值对集合 /// <summary> /// 得到实例(单例) /// </summary> /// <returns></returns> public static ResourcesMgr GetInstance() { if (_Instance == null) { _Instance = new GameObject("_ResourceMgr").AddComponent <ResourcesMgr>(); } return(_Instance); }
//初始化加载(根UI窗体)Canvas预设 private void InitRootCanvasLoading() { GameObject canvasGO = ResourcesMgr.GetInstance().LoadAsset(SysDefine.SYS_PATH_CANVAS, false); MyCanvas temp = new MyCanvas(canvasGO.transform); canvasDic.Add(canvasGO.name, temp); CurrentCanvas = temp; }