예제 #1
0
        public void AddGroup <T>(ELvlGroup type) where T : LevelElement, ILevelGroup
        {
            LevelElement container = null;

            m_Groups.TryGetValue(type, out container);
            if (container == null)
            {
                container           = new GameObject(typeof(T).Name).AddComponent <T>();
                container.LvlSystem = this;
                m_Groups[type]      = container;
            }
        }
예제 #2
0
        public override void OnInspectorGUI()
        {
            LevelElement elem = target as LevelElement;

            if (elem.AutoDrawInspector())
            {
                int id = UnityEditor.EditorGUILayout.IntField("Id", elem.Id);
                if (id != elem.Id)
                {
                    elem.Id = id;
                    elem.SetName();
                }
                base.OnInspectorGUI();
                elem.DrawGUI();
            }
            else
            {
                elem.DrawGUI();
            }
        }