private void Lumines_Activated(object sender, EventArgs e) { picBackGround.Invalidate(); picNextBlock1.Invalidate(); picNextBlock2.Invalidate(); picNextBlock3.Invalidate(); Application.DoEvents(); GameField.Redraw(); GameField.CheckBlocks(0, GameField.Width - 1); if (cmdStart.Enabled == false) { if (CurrentBlock != null) { CurrentBlock.Show(GameField.WinHandle); } if (NextBlock1 != null) { NextBlock1.Show(picNextBlock1.Handle); } if (NextBlock2 != null) { NextBlock2.Show(picNextBlock2.Handle); } if (NextBlock3 != null) { NextBlock3.Show(picNextBlock3.Handle); } } }
public bool Down() { //没有方块被挡住 if (GameField.IsEmpty((squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1) + 1) && GameField.IsEmpty((squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1) + 1)) { Hide(GameField.WinHandle); squareSW.Location = new Point(squareSW.Location.X, squareSW.Location.Y + squareSize + 1); squareNW.Location = new Point(squareNW.Location.X, squareNW.Location.Y + squareSize + 1); squareSE.Location = new Point(squareSE.Location.X, squareSE.Location.Y + squareSize + 1); squareNE.Location = new Point(squareNE.Location.X, squareNE.Location.Y + squareSize + 1); Show(GameField.WinHandle); return(true); } //右半边方块被挡住 else if (GameField.IsEmpty((squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1) + 1) && !GameField.IsEmpty((squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1) + 1)) { GameField.StopSquare(squareSE, (squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareNE, (squareNE.Location.X - 1) / (squareSize + 1), (squareNE.Location.Y - 1) / (squareSize + 1)); //让左半边方块落地 while (GameField.IsEmpty((squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1) + 1)) { squareSW.Hide(GameField.WinHandle); squareNW.Hide(GameField.WinHandle); squareSW.Location = new Point(squareSW.Location.X, squareSW.Location.Y + squareSize + 1); squareNW.Location = new Point(squareNW.Location.X, squareNW.Location.Y + squareSize + 1); squareSW.Show(GameField.WinHandle); squareNW.Show(GameField.WinHandle); } GameField.StopSquare(squareSW, (squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareNW, (squareNW.Location.X - 1) / (squareSize + 1), (squareNW.Location.Y - 1) / (squareSize + 1)); GameField.CheckBlocks(0, GameField.Width - 1); if (GameField.DoSetDelCol) { GameField.SetDelCol(); } GameField.DoAllDeletedCheck = true; GameField.DoUniColorCheck = true; return(false); } //左半边方块被挡住 else if (!GameField.IsEmpty((squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1) + 1) && GameField.IsEmpty((squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1) + 1)) { GameField.StopSquare(squareSW, (squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareNW, (squareNW.Location.X - 1) / (squareSize + 1), (squareNW.Location.Y - 1) / (squareSize + 1)); //让右半边方块落地 while (GameField.IsEmpty((squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1) + 1)) { squareSE.Hide(GameField.WinHandle); squareNE.Hide(GameField.WinHandle); squareSE.Location = new Point(squareSE.Location.X, squareSE.Location.Y + squareSize + 1); squareNE.Location = new Point(squareNE.Location.X, squareNE.Location.Y + squareSize + 1); squareSE.Show(GameField.WinHandle); squareNE.Show(GameField.WinHandle); } GameField.StopSquare(squareSE, (squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareNE, (squareNE.Location.X - 1) / (squareSize + 1), (squareNE.Location.Y - 1) / (squareSize + 1)); GameField.CheckBlocks(0, GameField.Width - 1); if (GameField.DoSetDelCol) { GameField.SetDelCol(); } GameField.DoAllDeletedCheck = true; GameField.DoUniColorCheck = true; return(false); } //整个方块被挡住 else { GameField.StopSquare(squareSW, (squareSW.Location.X - 1) / (squareSize + 1), (squareSW.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareNW, (squareNW.Location.X - 1) / (squareSize + 1), (squareNW.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareSE, (squareSE.Location.X - 1) / (squareSize + 1), (squareSE.Location.Y - 1) / (squareSize + 1)); GameField.StopSquare(squareNE, (squareNE.Location.X - 1) / (squareSize + 1), (squareNE.Location.Y - 1) / (squareSize + 1)); GameField.CheckBlocks(0, GameField.Width - 1); if (GameField.DoSetDelCol) { GameField.SetDelCol(); } GameField.DoAllDeletedCheck = true; GameField.DoUniColorCheck = true; return(false); } }
private void tmrScanLine_Tick(object sender, EventArgs e) { if (stillScanning) { return; } stillScanning = true; int x = scanLineActivePos / (GameField.SquareSize + 1); int dx = scanLineActivePos % (GameField.SquareSize + 1); if (x == 0) { if (GameField.DelCol[0]) { startX = 0; if (dx == 0) { GameField.HideBlocks(0, 0); } else if (dx == GameField.SquareSize) { if (!GameField.DelCol[1]) { GameField.DeleteBlocks(0, 0); GameField.DoSetDelCol = true; GameField.DeletedBlocksOnePass = 0; } else { GameField.DoSetDelCol = false; } } } } else if (x > 0 && x < GameField.Width - 1) { if (!GameField.DelCol[x - 1] && GameField.DelCol[x]) { startX = x; if (dx == 0) { GameField.HideBlocks(x, x); } else if (dx == GameField.SquareSize) { if (!GameField.DelCol[x + 1]) { GameField.DeleteBlocks(x, x); GameField.DoSetDelCol = true; GameField.DeletedBlocksOnePass = 0; } else { GameField.DoSetDelCol = false; } } } else if (GameField.DelCol[x] && !GameField.DelCol[x + 1]) { if (dx == 0) { GameField.HideBlocks(x, x); } else if (dx == GameField.SquareSize) { GameField.DeleteBlocks(startX, x); GameField.DoSetDelCol = true; GameField.DeletedBlocksOnePass = 0; } } else if (GameField.DelCol[x]) { if (dx == 0) { GameField.HideBlocks(x, x); GameField.DoSetDelCol = false; } } } else if (x == GameField.Width - 1) { if (dx == 0) { if (GameField.DelCol[x]) { GameField.HideBlocks(x, x); } if (GameField.DelCol[x - 1]) { startX = x - 1; } else { startX = x; } } else if (dx == GameField.SquareSize) { if (GameField.DelCol[x]) { GameField.DeleteBlocks(startX, x); GameField.DeletedBlocksOnePass = 0; } GameField.DoSetDelCol = true; if (GameField.DeletedBlocks < 8) { GameField.Score += GameField.DeletedBlocks * 40; } else { GameField.Score += GameField.DeletedBlocks * 40 * GameField.DeletedBlocks; } lblScoreValue.Text = GameField.Score.ToString(); lblDeleted.Text = GameField.DeletedBlocksTotal.ToString(); if (GameField.DeletedBlocks < 6) { } else if (GameField.DeletedBlocks <= 8) { BonusInfo = "GOOD!"; } else if (GameField.DeletedBlocks <= 12) { BonusInfo = "EXCELLENT!"; } else if (GameField.DeletedBlocks <= 16) { BonusInfo = "AWESOME!"; } else if (GameField.DeletedBlocks <= 20) { BonusInfo = "SUPER AWESOME!!"; } else if (GameField.DeletedBlocks <= 24) { BonusInfo = "CRAZY!!"; } else if (GameField.DeletedBlocks <= 28) { BonusInfo = "IMPOSSIBLE..."; } else { BonusInfo = "THAT'S CHEATING!!!"; } if (highScore < GameField.Score) { highScore = GameField.Score; lblHighScore.Text = highScore.ToString(); //保存最高分数 try { Properties.Settings.Default.HighScore = highScore.ToString(); Properties.Settings.Default.Save(); } catch (Exception E) { } } //升级操作 if (GameField.Score >= GameField.ScoreLevel) { GameField.ScoreLevel += 10000; GameField.Level++; lblLevelValue.Text = GameField.Level.ToString(); //随机改变方块下落速度和扫描线移动速度 Random random = new Random(); tmrGameClock.Interval = (int)(random.NextDouble() * 300 + 240); tmrScanLine.Interval = (int)(random.NextDouble() * 15 + 10); //改变方块圆角大小 GameField.SquareRoundCorner = random.Next(2) + 1; //更换扫描线颜色 int oldScanLineColor = GameField.ScanLineColorIndex; while (GameField.ScanLineColorIndex == oldScanLineColor) { GameField.ScanLineColorIndex = random.Next(5); } //更换方块颜色 int oldColor1 = Block.Color1; int oldColor2 = Block.Color2; //保证方块的两种颜色跟变换前不一样,并且组成方块的两种颜色不相同 while (Block.Color1 == oldColor1 || Block.Color2 == oldColor2 || Block.Color1 == oldColor2 || Block.Color2 == oldColor1 || (Block.Color2 == Block.Color1) || (Block.backColors[Block.Color1] == Color.LimeGreen && Block.backColors[Block.Color2] == Color.Red) || (Block.backColors[Block.Color2] == Color.LimeGreen && Block.backColors[Block.Color1] == Color.Red) || (Block.backColors[Block.Color1] == Color.Red && Block.backColors[Block.Color2] == Color.DeepPink) || (Block.backColors[Block.Color2] == Color.Red && Block.backColors[Block.Color1] == Color.DeepPink) || (Block.backColors[Block.Color1] == Color.LimeGreen && Block.backColors[Block.Color2] == Color.DeepPink) || (Block.backColors[Block.Color2] == Color.LimeGreen && Block.backColors[Block.Color1] == Color.DeepPink)) { Block.Color1 = random.Next(9) + 1; Block.Color2 = random.Next(9) + 1; } //更换当前下落方块和三个预告方块的颜色 if (CurrentBlock.squareNE.ForeColor == Block.foreColors[oldColor1]) { CurrentBlock.squareNE.ForeColor = Block.foreColors[Block.Color1]; CurrentBlock.squareNE.BackColor = Block.backColors[Block.Color1]; } else { CurrentBlock.squareNE.ForeColor = Block.foreColors[Block.Color2]; CurrentBlock.squareNE.BackColor = Block.backColors[Block.Color2]; } if (CurrentBlock.squareNW.ForeColor == Block.foreColors[oldColor1]) { CurrentBlock.squareNW.ForeColor = Block.foreColors[Block.Color1]; CurrentBlock.squareNW.BackColor = Block.backColors[Block.Color1]; } else { CurrentBlock.squareNW.ForeColor = Block.foreColors[Block.Color2]; CurrentBlock.squareNW.BackColor = Block.backColors[Block.Color2]; } if (CurrentBlock.squareSE.ForeColor == Block.foreColors[oldColor1]) { CurrentBlock.squareSE.ForeColor = Block.foreColors[Block.Color1]; CurrentBlock.squareSE.BackColor = Block.backColors[Block.Color1]; } else { CurrentBlock.squareSE.ForeColor = Block.foreColors[Block.Color2]; CurrentBlock.squareSE.BackColor = Block.backColors[Block.Color2]; } if (CurrentBlock.squareSW.ForeColor == Block.foreColors[oldColor1]) { CurrentBlock.squareSW.ForeColor = Block.foreColors[Block.Color1]; CurrentBlock.squareSW.BackColor = Block.backColors[Block.Color1]; } else { CurrentBlock.squareSW.ForeColor = Block.foreColors[Block.Color2]; CurrentBlock.squareSW.BackColor = Block.backColors[Block.Color2]; } if (NextBlock1.squareNE.ForeColor == Block.foreColors[oldColor1]) { NextBlock1.squareNE.ForeColor = Block.foreColors[Block.Color1]; NextBlock1.squareNE.BackColor = Block.backColors[Block.Color1]; } else { NextBlock1.squareNE.ForeColor = Block.foreColors[Block.Color2]; NextBlock1.squareNE.BackColor = Block.backColors[Block.Color2]; } if (NextBlock1.squareNW.ForeColor == Block.foreColors[oldColor1]) { NextBlock1.squareNW.ForeColor = Block.foreColors[Block.Color1]; NextBlock1.squareNW.BackColor = Block.backColors[Block.Color1]; } else { NextBlock1.squareNW.ForeColor = Block.foreColors[Block.Color2]; NextBlock1.squareNW.BackColor = Block.backColors[Block.Color2]; } if (NextBlock1.squareSE.ForeColor == Block.foreColors[oldColor1]) { NextBlock1.squareSE.ForeColor = Block.foreColors[Block.Color1]; NextBlock1.squareSE.BackColor = Block.backColors[Block.Color1]; } else { NextBlock1.squareSE.ForeColor = Block.foreColors[Block.Color2]; NextBlock1.squareSE.BackColor = Block.backColors[Block.Color2]; } if (NextBlock1.squareSW.ForeColor == Block.foreColors[oldColor1]) { NextBlock1.squareSW.ForeColor = Block.foreColors[Block.Color1]; NextBlock1.squareSW.BackColor = Block.backColors[Block.Color1]; } else { NextBlock1.squareSW.ForeColor = Block.foreColors[Block.Color2]; NextBlock1.squareSW.BackColor = Block.backColors[Block.Color2]; } if (NextBlock2.squareNE.ForeColor == Block.foreColors[oldColor1]) { NextBlock2.squareNE.ForeColor = Block.foreColors[Block.Color1]; NextBlock2.squareNE.BackColor = Block.backColors[Block.Color1]; } else { NextBlock2.squareNE.ForeColor = Block.foreColors[Block.Color2]; NextBlock2.squareNE.BackColor = Block.backColors[Block.Color2]; } if (NextBlock2.squareNW.ForeColor == Block.foreColors[oldColor1]) { NextBlock2.squareNW.ForeColor = Block.foreColors[Block.Color1]; NextBlock2.squareNW.BackColor = Block.backColors[Block.Color1]; } else { NextBlock2.squareNW.ForeColor = Block.foreColors[Block.Color2]; NextBlock2.squareNW.BackColor = Block.backColors[Block.Color2]; } if (NextBlock2.squareSE.ForeColor == Block.foreColors[oldColor1]) { NextBlock2.squareSE.ForeColor = Block.foreColors[Block.Color1]; NextBlock2.squareSE.BackColor = Block.backColors[Block.Color1]; } else { NextBlock2.squareSE.ForeColor = Block.foreColors[Block.Color2]; NextBlock2.squareSE.BackColor = Block.backColors[Block.Color2]; } if (NextBlock2.squareSW.ForeColor == Block.foreColors[oldColor1]) { NextBlock2.squareSW.ForeColor = Block.foreColors[Block.Color1]; NextBlock2.squareSW.BackColor = Block.backColors[Block.Color1]; } else { NextBlock2.squareSW.ForeColor = Block.foreColors[Block.Color2]; NextBlock2.squareSW.BackColor = Block.backColors[Block.Color2]; } if (NextBlock3.squareNE.ForeColor == Block.foreColors[oldColor1]) { NextBlock3.squareNE.ForeColor = Block.foreColors[Block.Color1]; NextBlock3.squareNE.BackColor = Block.backColors[Block.Color1]; } else { NextBlock3.squareNE.ForeColor = Block.foreColors[Block.Color2]; NextBlock3.squareNE.BackColor = Block.backColors[Block.Color2]; } if (NextBlock3.squareNW.ForeColor == Block.foreColors[oldColor1]) { NextBlock3.squareNW.ForeColor = Block.foreColors[Block.Color1]; NextBlock3.squareNW.BackColor = Block.backColors[Block.Color1]; } else { NextBlock3.squareNW.ForeColor = Block.foreColors[Block.Color2]; NextBlock3.squareNW.BackColor = Block.backColors[Block.Color2]; } if (NextBlock3.squareSE.ForeColor == Block.foreColors[oldColor1]) { NextBlock3.squareSE.ForeColor = Block.foreColors[Block.Color1]; NextBlock3.squareSE.BackColor = Block.backColors[Block.Color1]; } else { NextBlock3.squareSE.ForeColor = Block.foreColors[Block.Color2]; NextBlock3.squareSE.BackColor = Block.backColors[Block.Color2]; } if (NextBlock3.squareSW.ForeColor == Block.foreColors[oldColor1]) { NextBlock3.squareSW.ForeColor = Block.foreColors[Block.Color1]; NextBlock3.squareSW.BackColor = Block.backColors[Block.Color1]; } else { NextBlock3.squareSW.ForeColor = Block.foreColors[Block.Color2]; NextBlock3.squareSW.BackColor = Block.backColors[Block.Color2]; } //更换已落底方块的颜色 for (int i = 0; i <= GameField.Width - 1; i++) { for (int j = 0; j <= GameField.Height - 1; j++) { if (GameField.ArrGameField[i, j] != null) { if (GameField.ArrGameField[i, j].ForeColor == Block.foreColors[oldColor1]) { GameField.ArrGameField[i, j].ForeColor = Block.foreColors[Block.Color1]; GameField.ArrGameField[i, j].BackColor = Block.backColors[Block.Color1]; } else { GameField.ArrGameField[i, j].ForeColor = Block.foreColors[Block.Color2]; GameField.ArrGameField[i, j].BackColor = Block.backColors[Block.Color2]; } } } } //重绘窗口使方块颜色更新 picBackGround.Invalidate(); picNextBlock1.Invalidate(); picNextBlock2.Invalidate(); picNextBlock3.Invalidate(); Application.DoEvents(); GameField.Redraw(); GameField.CheckBlocks(0, GameField.Width - 1); if (CurrentBlock != null) { CurrentBlock.Show(GameField.WinHandle); } if (NextBlock1 != null) { NextBlock1.Show(picNextBlock1.Handle); } if (NextBlock2 != null) { NextBlock2.Show(picNextBlock2.Handle); } if (NextBlock3 != null) { NextBlock3.Show(picNextBlock3.Handle); } } } } ScanLine scanLine = new ScanLine(GameField.ScanLineColorIndex); scanLine.HideTop(scanLineActivePos - 1); scanLine.ShowTop(scanLineActivePos); if (scanLineActivePos == 0) { GameField.DeletedBlocks = 0; ScanLine.ScanLineGraphic.DrawLine(new Pen(GameField.GridColor, 1), new Point(this.picBackGround.Width, 34), new Point(this.picBackGround.Width, this.picBackGround.Height)); Rectangle rectangle = new Rectangle(new Point(this.picBackGround.Width - 28, 19), new Size(28, 14)); ScanLine.ScanLineGraphic.DrawRectangle(new Pen(GameField.BackColor, 1), rectangle); ScanLine.ScanLineGraphic.FillRectangle(new SolidBrush(GameField.BackColor), rectangle); } if (dx == 0) { if (x >= 2 && x <= GameField.Width) { bool doSth = true; for (int c = 2; c <= GameField.Height - 1; c++) { if (GameField.ArrGameField[x - 1, c] != null) { if (GameField.ArrGameField[x - 1, c].Delete) { doSth = false; break; } } } if (doSth) { for (int i = 0; i <= x - 2; i++) { if (GameField.HideCol[i]) { GameField.DeleteBlocks(i, i); } } } } for (int y = 2; y <= GameField.Height - 1; y++) { if (x >= 1) { if (GameField.ArrGameField[x - 1, y] == null) { ScanLine.ScanLineGraphic.DrawLine(new Pen(new SolidBrush(this.picBackGround.BackColor), 1), new Point(scanLineActivePos - 1, y * (GameField.SquareSize + 1) + 1), new Point(scanLineActivePos - 1, y * (GameField.SquareSize + 1) + 1 + GameField.SquareSize)); } } } for (int y = 34; y <= this.picBackGround.Height; y += 17) { ScanLine.ScanLineGraphic.DrawLine(new Pen(new SolidBrush(GameField.GridColor), 1), new Point(scanLineActivePos - 1, y), new Point(scanLineActivePos, y)); } } else if (dx == 1) { ScanLine.ScanLineGraphic.DrawLine(new Pen(new SolidBrush(GameField.GridColor), 1), new Point(scanLineActivePos - 1, 34), new Point(scanLineActivePos - 1, this.picBackGround.Height)); } else { for (int y = 2; y <= GameField.Height - 1; y++) { if (x <= GameField.Width - 1) { if (GameField.ArrGameField[x, y] == null) { ScanLine.ScanLineGraphic.DrawLine(new Pen(new SolidBrush(this.picBackGround.BackColor), 1), new Point(scanLineActivePos - 1, y * (GameField.SquareSize + 1) + 1), new Point(scanLineActivePos - 1, y * (GameField.SquareSize + 1) + 1 + GameField.SquareSize)); } } } for (int y = 34; y <= this.picBackGround.Height; y += 17) { ScanLine.ScanLineGraphic.DrawLine(new Pen(new SolidBrush(GameField.GridColor), 1), new Point(scanLineActivePos - 1, y), new Point(scanLineActivePos, y)); } } for (int y = 2; y <= GameField.Height - 1; y++) { if (x <= GameField.Width - 1) { if (GameField.ArrGameField[x, y] == null) { scanLine.Show(scanLineActivePos, y * (GameField.SquareSize + 1), y * (GameField.SquareSize + 1) + GameField.SquareSize); } } } if (CurrentBlock != null) { CurrentBlock.Show(GameField.WinHandle); } if (scanLineActivePos == this.picBackGround.Width) { for (int i = 0; i <= GameField.Width - 1; i++) { if (GameField.HideCol[i]) { GameField.DeleteBlocks(i, i); } } scanLineActivePos = 0; } else { scanLineActivePos++; } if (NextBlock1 != null) { NextBlock1.Show(picNextBlock1.Handle); } if (NextBlock2 != null) { NextBlock2.Show(picNextBlock2.Handle); } if (NextBlock3 != null) { NextBlock3.Show(picNextBlock3.Handle); } stillScanning = false; }
private void keyDown(object sender, KeyEventArgs e) { if (cmdStart.Enabled == false) { switch (e.KeyCode) { case Keys.Right: if (paused) { return; } CurrentBlock.Right(); break; case Keys.Left: if (paused) { return; } CurrentBlock.Left(); break; case Keys.Up: if (paused) { return; } CurrentBlock.Rotate(); break; case Keys.Down: if (paused) { return; } while (CurrentBlock.Down()) { ; } if (CurrentBlock.Top() < 1) { tmrTime.Enabled = false; tmrBonusCheck.Enabled = false; tmrGameClock.Enabled = false; tmrScanLine.Enabled = false; cmdStart.Enabled = true; lblGAMEOVER.Visible = true; stillProcessing = false; return; } //消去顶部第二行方块 for (int x = 0; x <= GameField.Width - 1; x++) { for (int y = 0; y <= 1; y++) { if (GameField.ArrGameField[x, y] != null) { GameField.ArrGameField[x, y].Hide(GameField.WinHandle); GameField.ArrGameField[x, y] = null; } } } if (!GameField.DoAllDeletedCheck) { GameField.DoAllDeletedCheck = true; } //更换当前方块 CurrentBlock = new Block(new Point(GameField.SquareSize * 7 + 8, 1), NextBlock1.BlockType, NextBlock1.direction); CurrentBlock.Show(picBackGround.Handle); //创建下一方块 NextBlock1.Hide(picNextBlock1.Handle); NextBlock1 = new Block(new Point(0, 0), NextBlock2.BlockType, NextBlock2.direction); NextBlock1.Show(picNextBlock1.Handle); NextBlock2 = new Block(new Point(0, 0), NextBlock3.BlockType, NextBlock3.direction); NextBlock2.Show(picNextBlock2.Handle); NextBlock3 = new Block(new Point(0, 0), Block.BlockTypes.Undefined, 0); NextBlock3.Show(picNextBlock3.Handle); //使方块在顶部暂留一会儿 tmrGameClock.Enabled = false; tmrHold.Enabled = true; blockHold = true; break; case Keys.Space: tmrScanLine.Enabled = !tmrScanLine.Enabled; tmrTime.Enabled = !tmrTime.Enabled; lblPAUSED.Visible = !lblPAUSED.Visible; if (tmrScanLine.Enabled) { paused = false; this.Text = "LUMINES"; picBackGround.Invalidate(); picNextBlock1.Invalidate(); picNextBlock2.Invalidate(); picNextBlock3.Invalidate(); Application.DoEvents(); GameField.Redraw(); GameField.CheckBlocks(0, GameField.Width - 1); CurrentBlock.Show(GameField.WinHandle); if (NextBlock1 != null) { NextBlock1.Show(picNextBlock1.Handle); } if (NextBlock2 != null) { NextBlock2.Show(picNextBlock2.Handle); } if (NextBlock3 != null) { NextBlock3.Show(picNextBlock3.Handle); } if (blockHold == true) { tmrGameClock.Enabled = false; tmrHold.Enabled = true; } else { tmrGameClock.Enabled = true; tmrHold.Enabled = false; } } else { paused = true; this.Text = "LUMINES (Paused), Press 'SPACE' to Continue"; tmrGameClock.Enabled = false; tmrHold.Enabled = false; } break; case Keys.R: tmrGameClock.Enabled = false; tmrScanLine.Enabled = false; tmrHold.Enabled = false; tmrTime.Enabled = false; if (MessageBox.Show("RESTART?", "RESTART CONFIRM", MessageBoxButtons.YesNo) == DialogResult.Yes) { //清屏并结束 GameField.Reset(); picBackGround.Invalidate(); picNextBlock1.Invalidate(); picNextBlock2.Invalidate(); picNextBlock3.Invalidate(); Application.DoEvents(); cmdStart.Enabled = true; this.Text = "LUMINES"; lblSTART.Visible = true; lblLUMINES.Visible = true; lblPAUSED.Visible = false; stillProcessing = false; stillScanning = false; lblScoreValue.Text = "0"; lblDeleted.Text = "0"; lblLevelValue.Text = "1"; lblTime.Text = "0:00"; BonusInfo = ""; tmrBonusCheck.Enabled = false; paused = false; } else //返回游戏 { paused = false; this.Text = "LUMINES"; lblPAUSED.Visible = false; picBackGround.Invalidate(); picNextBlock1.Invalidate(); picNextBlock2.Invalidate(); picNextBlock3.Invalidate(); Application.DoEvents(); GameField.Redraw(); GameField.CheckBlocks(0, GameField.Width - 1); CurrentBlock.Show(GameField.WinHandle); if (NextBlock1 != null) { NextBlock1.Show(picNextBlock1.Handle); } if (NextBlock2 != null) { NextBlock2.Show(picNextBlock2.Handle); } if (NextBlock3 != null) { NextBlock3.Show(picNextBlock3.Handle); } tmrScanLine.Enabled = true; tmrTime.Enabled = true; if (blockHold == true) { tmrGameClock.Enabled = false; tmrHold.Enabled = true; } else { tmrGameClock.Enabled = true; tmrHold.Enabled = false; } } break; default: break; } Invalidate(); } }