public void Tile5() { Resource.Send(ResourceType.Money, false, PhotonNetwork.LocalPlayer); Resource.Send(ResourceType.Wheat, true, PhotonNetwork.LocalPlayer); Resource.Send(ResourceType.Fish, true, PhotonNetwork.LocalPlayer); }
public void Tile4() { Resource.Send(ResourceType.Wheat, true, PhotonNetwork.LocalPlayer); }
public void Tile2() { Resource.Send(ResourceType.Wood, true, PhotonNetwork.LocalPlayer); }
public void Tile3() { Resource.Send(ResourceType.Fish, true, PhotonNetwork.LocalPlayer); }
public void Tile1() { Resource.Send(ResourceType.Stone, true, PhotonNetwork.LocalPlayer); }