public static void update(int updateLevel)
 {
     if (LTGUI.isGUIEnabled)
     {
         LTGUI.init();
         if (LTGUI.levelDepths[updateLevel] > 0)
         {
             LTGUI.color = GUI.get_color();
             int num  = updateLevel * LTGUI.RECTS_PER_LEVEL;
             int num2 = num + LTGUI.levelDepths[updateLevel];
             for (int i = num; i < num2; i++)
             {
                 LTGUI.r = LTGUI.levels[i];
                 if (LTGUI.r != null)
                 {
                     if (LTGUI.r.useColor)
                     {
                         GUI.set_color(LTGUI.r.color);
                     }
                     if (LTGUI.r.type == LTGUI.Element_Type.Label)
                     {
                         if (LTGUI.r.style != null)
                         {
                             GUI.get_skin().set_label(LTGUI.r.style);
                         }
                         if (LTGUI.r.useSimpleScale)
                         {
                             GUI.Label(new Rect((LTGUI.r.rect.get_x() + LTGUI.r.margin.x + LTGUI.r.relativeRect.get_x()) * LTGUI.r.relativeRect.get_width(), (LTGUI.r.rect.get_y() + LTGUI.r.margin.y + LTGUI.r.relativeRect.get_y()) * LTGUI.r.relativeRect.get_height(), LTGUI.r.rect.get_width() * LTGUI.r.relativeRect.get_width(), LTGUI.r.rect.get_height() * LTGUI.r.relativeRect.get_height()), LTGUI.r.labelStr);
                         }
                         else
                         {
                             GUI.Label(new Rect(LTGUI.r.rect.get_x() + LTGUI.r.margin.x, LTGUI.r.rect.get_y() + LTGUI.r.margin.y, LTGUI.r.rect.get_width(), LTGUI.r.rect.get_height()), LTGUI.r.labelStr);
                         }
                     }
                     else if (LTGUI.r.type == LTGUI.Element_Type.Texture && LTGUI.r.texture != null)
                     {
                         Vector2 vector = (!LTGUI.r.useSimpleScale) ? new Vector2(LTGUI.r.rect.get_width(), LTGUI.r.rect.get_height()) : new Vector2(0f, LTGUI.r.rect.get_height() * LTGUI.r.relativeRect.get_height());
                         if (LTGUI.r.sizeByHeight)
                         {
                             vector.x = (float)LTGUI.r.texture.get_width() / (float)LTGUI.r.texture.get_height() * vector.y;
                         }
                         if (LTGUI.r.useSimpleScale)
                         {
                             GUI.DrawTexture(new Rect((LTGUI.r.rect.get_x() + LTGUI.r.margin.x + LTGUI.r.relativeRect.get_x()) * LTGUI.r.relativeRect.get_width(), (LTGUI.r.rect.get_y() + LTGUI.r.margin.y + LTGUI.r.relativeRect.get_y()) * LTGUI.r.relativeRect.get_height(), vector.x, vector.y), LTGUI.r.texture);
                         }
                         else
                         {
                             GUI.DrawTexture(new Rect(LTGUI.r.rect.get_x() + LTGUI.r.margin.x, LTGUI.r.rect.get_y() + LTGUI.r.margin.y, vector.x, vector.y), LTGUI.r.texture);
                         }
                     }
                 }
             }
             GUI.set_color(LTGUI.color);
         }
     }
 }
        public static LTRect element(LTRect rect, int depth)
        {
            LTGUI.isGUIEnabled = true;
            LTGUI.init();
            int num  = depth * LTGUI.RECTS_PER_LEVEL + LTGUI.RECTS_PER_LEVEL;
            int num2 = 0;

            if (rect != null)
            {
                LTGUI.destroy(rect.id);
            }
            if (rect.type == LTGUI.Element_Type.Label && rect.style != null && rect.style.get_normal().get_textColor().a <= 0f)
            {
                Debug.LogWarning("Your GUI normal color has an alpha of zero, and will not be rendered.");
            }
            if (rect.relativeRect.get_width() == float.PositiveInfinity)
            {
                rect.relativeRect = new Rect(0f, 0f, (float)Screen.get_width(), (float)Screen.get_height());
            }
            for (int i = depth * LTGUI.RECTS_PER_LEVEL; i < num; i++)
            {
                LTGUI.r = LTGUI.levels[i];
                if (LTGUI.r == null)
                {
                    LTGUI.r = rect;
                    LTGUI.r.rotateEnabled = true;
                    LTGUI.r.alphaEnabled  = true;
                    LTGUI.r.setId(i, LTGUI.global_counter);
                    LTGUI.levels[i] = LTGUI.r;
                    if (num2 >= LTGUI.levelDepths[depth])
                    {
                        LTGUI.levelDepths[depth] = num2 + 1;
                    }
                    LTGUI.global_counter++;
                    return(LTGUI.r);
                }
                num2++;
            }
            Debug.LogError("You ran out of GUI Element spaces");
            return(null);
        }