public void SettingsButtonPressed() { Fader.FadeIn(Color.black, 0.5F, () => { MainMenu.ChangeMenuState(UIMainMenu.MenuState.SETTINGS); Fader.FadeOut(0.5F); }); }
public void GraphButtonPressed() { Fader.FadeIn(Color.black, 0.5F, () => { MainMenu.ChangeMenuState(UIMainMenu.MenuState.GRAPH); Fader.FadeOut(0.5F); }); }
public void GoBackButtonPressed() { Fader.FadeIn(Color.black, 0.5F, () => { MainMenu.ChangeMenuState(UIMainMenu.MenuState.MAIN); Fader.FadeOut(0.5F); }); }
public void ShowAfterFade() { Fader.FadeIn(Color.black, 0.5F, () => { ChangeMenuState(MenuState.MAIN); Fader.FadeOut(0.5F); }); }
private void transitionBetween(GameObject from, GameObject to) { Fader.FadeIn(Color.black, FadeDuration, () => { from.SetActive(false); to.SetActive(true); Fader.FadeOut(Color.black, FadeDuration); }); }