// Start is called before the first frame update void Start() { playerManager = GetComponent <PlayerManager>(); rigidbody = GetComponent <Rigidbody>(); inputHandler = GetComponent <InputHandler>(); animatorHandler = GetComponentInChildren <AnimatorHandler>(); cameraObject = Camera.main.transform; myTransform = transform; animatorHandler.Initialize(); playerManager.isGrounded = true; ignoreForGroundCheck = ~(1 << 8 | 1 << 11); }
private void Awake() { animatorHandler = GetComponentInChildren <AnimatorHandler>(); }