protected override void Awake() { base.Awake(); coneAngle = SMath.ClampDegree0To360(coneAngle); faceAngle = SMath.ClampDegree0To360(faceAngle); var meshFilter = GetComponent <MeshFilter>(); if (meshFilter == null) { meshFilter = gameObject.AddComponent <MeshFilter>(); } if (_mesh == null) { _mesh = new Mesh(); meshFilter.mesh = _mesh; } _losCamera = LOSManager.instance.losCamera; Vector2 screenSize = SHelper.GetScreenSizeInWorld(_losCamera.unityCamera); _raycastDistance = Mathf.Sqrt(screenSize.x * screenSize.x + screenSize.y * screenSize.y); }
protected override void Awake () { base.Awake(); coneAngle = SMath.ClampDegree0To360(coneAngle); faceAngle = SMath.ClampDegree0To360(faceAngle); var meshFilter = GetComponent<MeshFilter>(); if (meshFilter == null) { meshFilter = gameObject.AddComponent<MeshFilter>(); } if (_mesh == null) { _mesh = new Mesh(); meshFilter.mesh = _mesh; } _losCamera = LOSManager.instance.losCamera; Vector2 screenSize = SHelper.GetScreenSizeInWorld(_losCamera.unityCamera); _raycastDistance = Mathf.Sqrt(screenSize.x*screenSize.x + screenSize.y*screenSize.y); }