private bool CreateStaticModel(LOLModel model, Logger logger) { bool result = true; logger.Event("Creating static model."); SKNFile file = new SKNFile(); if (result == true) { // Model is stored in a RAF. result = SKNReader.Read(model.skn, ref file, logger); } staticModel = new GLStaticModel(); if (result == true) { result = staticModel.Create(file, logger); } // // Create Model Texture. // if (result == true) { // Texture stored in RAF file. result = CreateTexture(model.texture, TextureTarget.Texture2D, GLTexture.SupportedImageEncodings.DDS, logger); // Store it in our new model file. if (result == true) { String name = model.texture.FileName; int pos = name.LastIndexOf("/"); name = name.Substring(pos + 1); staticModel.TextureName = name; } } if (result == false) { logger.Error("Failed to create static model."); } return(result); }
public GLRenderer() { programs = new Dictionary <String, GLShaderProgram>(); shaders = new Dictionary <String, GLShader>(); billboard = new GLBillboard(); staticModel = new GLStaticModel(); riggedModel = new GLRiggedModel(); boneTransforms = new Matrix4[MAX_BONE_TRANSFORMS]; textures = new Dictionary <String, GLTexture>(); isSkinning = false; Reset(); }