private static void addSummonerIDs(Configuration config) { PublicSummoner summ; List<SummonerCrawler> list = new List<SummonerCrawler>(); SummonerCrawler curSummoner; RiotConnect pvpnet = new RiotConnect(config, "wesa001", "baylife13"); DADatabase db = new DADatabase(); db.getTrackedSummoners(ref list); while (!pvpnet.Connected); for (int i = 0; i < list.Count; i++) { curSummoner = list.ElementAt(i); if (curSummoner.summonerId == 0 || curSummoner.accountId == 0) { if ((summ = pvpnet.RPC.GetSummonerByName(curSummoner.summonerName)) != null) { db.updateSummonerByName("summoner_id", summ.summonerId.ToString(), curSummoner.summonerName); db.updateSummonerByName("account_id", summ.acctId.ToString(), curSummoner.summonerName); Console.Out.WriteLine("ADDED SUMMONER = " + curSummoner.summonerName); } } } }
public void doWork() { /** Persistent connection */ while (!forceDC) { /* Establish Connection to PvPNet */ pvpnet = new RiotConnect(data.configuration, data.loginUser, data.loginPass); /** Wait for PvP.net Server connection */ if (waitForPvpnet(pvpnet)) { /* Initialise the PvPNet Crawler */ crawlPvpnet(); } } }
/** Method to crawl PvPnet for all the summoners being crawled */ private static void crawlPvpnetss(Configuration config) { RiotConnect pvpnet; RiotChat chat; /** Persistent connection */ while (!forceDC) { /* Establish Connection to PvPNet */ pvpnet = new RiotConnect(config, "darkactivestats", "baylife13"); /** Wait for PvP.net Server connection */ if (waitForPvpnet(pvpnet)) { chat = new RiotChat("darkactivestats", "baylife13"); /* Initialise the PvPNet Crawler */ //RiotCrawl crawler = new RiotCrawl(pvpnet, chat); } } }
/** Method to wait for connection or keep trying reconnect */ private static bool waitForPvpnet(RiotConnect pvpnet) { int time = 0; while (!pvpnet.Connected && time < RECFREQ) { Thread.Sleep(1000); time++; } if (time >= RECFREQ) return false; return true; }
private static void test(Configuration config) { RiotConnect pvpnet = new RiotConnect(config, "wesa001", "baylife13"); DADatabase db = new DADatabase(); while (!pvpnet.Connected); PublicSummoner summoner = pvpnet.RPC.summoner.GetSummonerByName("coupdegrace666"); PlatformGameLifecycleDTO game = pvpnet.RPC.game.retrieveInProgressSpectatorGameInfo("coupdegrace666"); db.addInProgressGame(game, summoner.summonerId); Console.Out.WriteLine("summ id: " + summoner.summonerId); while (1 == 1) ; }
static void Main(string[] args) { // Set disconnect to false, to enable connection forceDC = false; //Database db; Configuration configuration; try { Serialiser<Configuration> serialiser = new Serialiser<Configuration>(ConfigurationFile); configuration = serialiser.Load(); } catch (System.IO.FileNotFoundException) { Console.WriteLine("Unable to load configuration file \"" + ConfigurationFile + "\""); return; } catch (System.InvalidOperationException) { Console.WriteLine("Malformed configuration file"); return; } // Check argument for program mode if (args.Length != 0) { switch (args[0]) { case "crawl": crawlPvpnet(configuration); break; case "creatematch": createMatch(configuration); break; case "addsummonerids": addSummonerIDs(configuration); break; case "test": test(configuration); break; case "test2": RiotConnect pvpnet = new RiotConnect(configuration, "endwesa005", "baylife13"); while (!pvpnet.Connected) ; List<long> fellows = new List<long>(); List<string> fellowNames = new List<string>(); RecentGames game = pvpnet.RPC.GetRecentGames(34022924); for (int i = 0; i < game.gameStatistics.Count; i++) { if (game.gameStatistics.ElementAt(i).gameId == 675775152) { for (int j = 0; j < game.gameStatistics.ElementAt(i).fellowPlayers.Count; j++) { fellows.Add(game.gameStatistics.ElementAt(i).fellowPlayers.ElementAt(j).summonerId); } break; } } fellowNames = pvpnet.RPC.GetSummonerNames(fellows); PublicSummoner summoner; RecentGames gameStats; for (int n = 0; n < fellowNames.Count; n++) { summoner = pvpnet.RPC.GetSummonerByName(fellowNames.ElementAt(n)); gameStats = pvpnet.RPC.GetRecentGames(summoner.acctId); if (gameStats == null) Console.WriteLine(summoner.internalName + " PROBLEM = NULL"); else Console.WriteLine(summoner.internalName + " recent Games successful"); } while (1 == 1) ; break; } } }
private static void createMatch(Configuration config) { /** Initialize PvP.net Server Connection */ RiotConnect pvpnet = new RiotConnect(config, "wesa001", "baylife13"); RiotChat chat = new RiotChat("wesa001", "baylife13"); /** Wait for PvP.net Server to be connected */ while (!pvpnet.Connected) ; PublicSummoner mysumm = pvpnet.RPC.GetSummonerByName("wesa001"); PublicSummoner summ = pvpnet.RPC.GetSummonerByName("appak"); //GameDTO game = pvpnet.RPC.game.createPracticeGame(new PracticeGameConfig("WESA MATCH 1", "test")); GameDTO game = pvpnet.RPC.game.joinGame(433787973, "hello"); //Console.WriteLine("summ id " + summ.summonerId); chat.sendPresence(); chat.inviteSummoner(summ.summonerId, 433787973, 1); while (1 == 1) ; }
public void doWork() { int ndx; double lastPrint = 0; double startTime; RecentGames recGames; InGameSummoner liveGame; int i; while (!forceDC) { pvpnet = new RiotConnect(config, endLoginUser, endLoginPass); if (waitForPvpnet(pvpnet)) { while (pvpnet.Connected) { for (ndx = 0; ndx < inGameKeys.Count && pvpnet.Connected; ndx++) { liveGame = inGameSummoners[inGameKeys.ElementAt(ndx)]; // Game Completed, begin end game stats // TODO make sure this is fixed with check for null if (liveGame != null && liveGame.gameCompleted) { ConsoleOut("GameUpdate: Game completed and updating started - ID = " + liveGame.summonerCr.lastGameId); startTime = getUnixTimestamp(); startEndGameStats(liveGame.summonerCr); if (stopWaitHandle.WaitOne(MAXWAITASYNC)) { // This is a boolean that specifies if other thread updated End game if (!gameUpdatedElsewhere) finishEndGameStats(); gameUpdatedElsewhere = false; inGameSummoners.Remove(inGameKeys.ElementAt(ndx)); inGameKeys.RemoveAt(ndx); } else { // On 2 timeouts, remove all game entries from database and add as an old game. if (liveGame.timedOut) { db.removeLiveGame(liveGame.summonerCr.lastGameId); db.removePreGame(liveGame.summonerCr.lastGameId); // Sort recent games and add correct to DB // TODO: null object error recGames recGames = pvpnet.RPC.GetRecentGames(liveGame.summonerCr.accountId); recGames.gameStatistics.Sort(CompareGames); for (i = 0; i < recGames.gameStatistics.Count; i++) { if (recGames.gameStatistics.ElementAt(i).gameId == liveGame.summonerCr.lastGameId) { if (!db.gameStatsExists(liveGame.summonerCr.lastGameId)) { db.addOldGame(recGames.gameStatistics.ElementAt(i), liveGame.summonerCr.accountId); break; } } } inGameSummoners.Remove(inGameKeys.ElementAt(ndx)); inGameKeys.RemoveAt(ndx); } liveGame.timedOut = true; ConsoleOut("TIMEOUT: Timedout on game update"); } } if (getUnixTimestamp() - lastPrint >= 10) { ConsoleOut("...... " + inGameSummoners.Count); lastPrint = getUnixTimestamp(); } } } pvpnetReconnects++; } } }