public NiTexturingProperty()
 {
     this.applyMode = 0U;
     this.textureCount = 0U;
     this.hasBaseTexture = false;
     this.baseTexture = (TexDesc)null;
     this.hasDarkTexture = false;
     this.darkTexture = (TexDesc)null;
     this.hasDetailTexture = false;
     this.detailTexture = (TexDesc)null;
     this.hasGlossTexture = false;
     this.glossTexture = (TexDesc)null;
     this.hasGlowTexture = false;
     this.glowTexture = (TexDesc)null;
     this.hasBumpMapTexture = false;
     this.bumpMapTexture = (TexDesc)null;
     this.bumpMapLumaScale = 0.0f;
     this.bumpMapLumaOffset = 0.0f;
     this.bumpMapMatrix = (float[][])null;
     this.hasDecalTexture0 = false;
     this.decalTexture0 = (TexDesc)null;
     this.hasDecalTexture1 = false;
     this.decalTexture1 = (TexDesc)null;
     this.hasDecalTexture2 = false;
     this.decalTexture2 = (TexDesc)null;
     this.hasDecalTexture3 = false;
     this.decalTexture3 = (TexDesc)null;
     this.numShaderTextures = 0U;
     this.shaderTextures = new List<ShaderTexDesc>();
 }
예제 #2
0
 public static void WriteTexDesc(BinaryWriter writer, TexDesc texDesc)
 {
     writer.Write(texDesc.source);
     writer.Write(texDesc.clampMode);
     writer.Write(texDesc.filterMode);
     writer.Write(texDesc.uvSet);
     Utils.WriteBool(writer, texDesc.hasTextureTransform);
     if (texDesc.hasTextureTransform)
     {
         Utils.WriteUVCoord(writer, texDesc.translation);
         Utils.WriteUVCoord(writer, texDesc.tiling);
         writer.Write(texDesc.wRotation);
         writer.Write(texDesc.transformType);
         Utils.WriteUVCoord(writer, texDesc.centerOffset);
     }
 }
예제 #3
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        public static TexDesc ReadTexDesc(BinaryReader NifReader)
        {
            TexDesc texDesc = new TexDesc();

            texDesc.source              = NifReader.ReadInt32();
            texDesc.clampMode           = NifReader.ReadUInt32();
            texDesc.filterMode          = NifReader.ReadUInt32();
            texDesc.uvSet               = NifReader.ReadUInt32();
            texDesc.hasTextureTransform = Utils.ReadBool(NifReader);
            if (texDesc.hasTextureTransform)
            {
                texDesc.translation   = Utils.ReadUVCoord(NifReader);
                texDesc.tiling        = Utils.ReadUVCoord(NifReader);
                texDesc.wRotation     = NifReader.ReadSingle();
                texDesc.transformType = NifReader.ReadUInt32();
                texDesc.centerOffset  = Utils.ReadUVCoord(NifReader);
            }
            return(texDesc);
        }
 public override void Read(NiHeader header, BinaryReader reader)
 {
     base.Read(header, reader);
     this.applyMode = reader.ReadUInt32();
     this.textureCount = reader.ReadUInt32();
     this.hasBaseTexture = Utils.ReadBool(reader);
     this.baseTexture = this.hasBaseTexture ? Utils.ReadTexDesc(reader) : (TexDesc)null;
     this.hasDarkTexture = Utils.ReadBool(reader);
     this.darkTexture = this.hasDarkTexture ? Utils.ReadTexDesc(reader) : (TexDesc)null;
     this.hasDetailTexture = Utils.ReadBool(reader);
     this.detailTexture = this.hasDetailTexture ? Utils.ReadTexDesc(reader) : (TexDesc)null;
     this.hasGlossTexture = Utils.ReadBool(reader);
     this.glossTexture = this.hasGlossTexture ? Utils.ReadTexDesc(reader) : (TexDesc)null;
     this.hasGlowTexture = Utils.ReadBool(reader);
     this.glowTexture = this.hasGlowTexture ? Utils.ReadTexDesc(reader) : (TexDesc)null;
     this.hasBumpMapTexture = Utils.ReadBool(reader);
     if (this.hasBumpMapTexture)
     {
         this.bumpMapTexture = Utils.ReadTexDesc(reader);
         this.bumpMapLumaScale = reader.ReadSingle();
         this.bumpMapLumaOffset = reader.ReadSingle();
         this.bumpMapMatrix = (float[][])null;
     }
     this.hasDecalTexture0 = Utils.ReadBool(reader);
     this.decalTexture0 = this.hasDecalTexture0 ? Utils.ReadTexDesc(reader) : (TexDesc)null;
     if (this.textureCount >= 8U)
     {
         this.hasDecalTexture1 = Utils.ReadBool(reader);
         this.decalTexture1 = this.hasDecalTexture1 ? Utils.ReadTexDesc(reader) : (TexDesc)null;
         if (this.textureCount >= 9U)
         {
             this.hasDecalTexture2 = Utils.ReadBool(reader);
             this.decalTexture2 = this.hasDecalTexture2 ? Utils.ReadTexDesc(reader) : (TexDesc)null;
             if (this.textureCount >= 10U)
             {
                 this.hasDecalTexture3 = Utils.ReadBool(reader);
                 this.decalTexture3 = this.hasDecalTexture3 ? Utils.ReadTexDesc(reader) : (TexDesc)null;
             }
         }
     }
     this.numShaderTextures = reader.ReadUInt32();
     for (int index = 0; (long)index < (long)this.numShaderTextures; ++index)
         this.shaderTextures.Add(new ShaderTexDesc()
         {
             isUsed = Utils.ReadBool(reader),
             textureData = Utils.ReadTexDesc(reader),
             mapIndex = reader.ReadUInt32()
         });
 }
 public static TexDesc ReadTexDesc(BinaryReader NifReader)
 {
     TexDesc texDesc = new TexDesc();
     texDesc.source = NifReader.ReadInt32();
     texDesc.clampMode = NifReader.ReadUInt32();
     texDesc.filterMode = NifReader.ReadUInt32();
     texDesc.uvSet = NifReader.ReadUInt32();
     texDesc.hasTextureTransform = Utils.ReadBool(NifReader);
     if (texDesc.hasTextureTransform)
     {
         texDesc.translation = Utils.ReadUVCoord(NifReader);
         texDesc.tiling = Utils.ReadUVCoord(NifReader);
         texDesc.wRotation = NifReader.ReadSingle();
         texDesc.transformType = NifReader.ReadUInt32();
         texDesc.centerOffset = Utils.ReadUVCoord(NifReader);
     }
     return texDesc;
 }