public void updateData() { int frames = hours * 60; // hours to minutes frames += minutes; frames *= 60; // minutes to seconds frames += seconds; frames *= 60; // seconds to frames saveData.save32bitInt(gameIndex, frames); saveData.save32bitInt(saveInfoIndex, frames); }
public void updateData() { Int32 baseIndex = characterIndexes[(int)characterID]; saveData.save32bitInt(baseIndex, exp); saveData.save16bitInt(baseIndex + hpOffset, hp); saveData.save16bitInt(baseIndex + mpOffset, mp); saveData.save16bitInt(baseIndex + spOffset, sp); saveData.save16bitInt(baseIndex + dexpOffset, dexp); saveData.save8bitInt(baseIndex + lvlOffset, lvl); saveData.save8bitInt(baseIndex + dlvlOffset, dlvl); saveData.save8bitUint(baseIndex + weaponOffset, (uint)weapon); saveData.save8bitUint(baseIndex + helmetOffset, (uint)helmet); saveData.save8bitUint(baseIndex + chestOffset, (uint)chest); saveData.save8bitUint(baseIndex + bootsOffset, (uint)boots); saveData.save8bitUint(baseIndex + accessoryOffset, (uint)accessory); foreach (Addition addition in additions) { saveData.save8bitInt(addition.index, addition.hits); } if (characterID == CharacterID.Dart) { saveData.save8bitInt(dartSaveInfoIndex, lvl); saveData.save8bitInt(dartSaveInfoIndex + dartSaveInfoDLvlOffset, dlvl); saveData.save16bitInt(dartSaveInfoIndex + dartSaveInfoHPOffset, hp); saveData.save16bitInt(dartSaveInfoIndex + dartSaveInfoMaxHPOffset, dartMaxHp); } }
public void updateData() { saveData.save32bitInt(party1saveInfoIndex, (int)party1); saveData.save32bitInt(party1gameIndex, (int)party1); saveData.save32bitInt(party2saveInfoIndex, (int)party2); saveData.save32bitInt(party2gameIndex, (int)party2); saveData.save32bitInt(party3saveInfoIndex, (int)party3); saveData.save32bitInt(party3gameIndex, (int)party3); }