/// <summary> /// Construct a rotation that moves the positive X-axis towards the postive Y-axis by an amount "angle". /// <param name="angle">The rotation amount, in radians</param> /// </summary> public static ProjectiveTransform2 RotateXY(double angle) { AffineTransform2 T = AffineTransform2.RotateXY(angle); ProjectiveTransform2 T2 = new ProjectiveTransform2(); T2.mat = T.mat; T.mat = null; return(T2); }
private static void testAT() { // Results: inverse is broken for LinearTransform; otherwise OK. Debug.Print("T0:" + new AffineTransform2() + "\nshould be identity\n"); Vector v1 = new Vector(2, 3); Vector v2 = new Vector(-1, 4); Vector w1 = new Vector(0, 1); Vector w2 = new Vector(1, 1); Point p1 = new Point(1, 5); Point p2 = new Point(1, 1); Point p3 = new Point(4, 4); Point p4 = new Point(2, 5); Point q1 = new Point(1, 1); Point q2 = new Point(0, 0); Point q3 = new Point(1, 2); Point q4 = new Point(-1, 0); Point pt = p1 + 0.5 * (p2 - p1); Point qt = q1 + 0.5 * (q2 - q1); AffineTransform2 T1 = AffineTransform2.Translate(p1, q1); Debug.Print("T1:" + T1 * p1 + "\n should be " + q1 + "\n"); AffineTransform2 T2 = AffineTransform2.PointAndVectorsToPointAndVectors(p1, v1, v2, q1, w1, w2); Debug.Print("T2:" + T2 * (v1 + v2) + "\n should be " + (w1 + w2) + "\n"); /// Broken Debug.Print("T2:" + T2 * p1 + "\n should be " + q1 + "\n"); AffineTransform2 T3 = AffineTransform2.RotateXY(30 * Math.PI / 180); LinearTransform2 T4 = LinearTransform2.RotateXY(30 * Math.PI / 180); Debug.Print("T3,4:" + T3 + "\n should equal " + T4 + "\n"); AffineTransform2 T5 = AffineTransform2.AxisScale(2, -3); Debug.Print("T5:" + T5 + "\n should be [2 0 ; 0 -3]\n"); AffineTransform2 T6 = AffineTransform2.RotateAboutPoint(p1, 30 * Math.PI / 180); Debug.Print("T6:" + T6 * p1 + "\n should be " + p1 + "\n"); Debug.Print("T6:" + T6 * new Vector(1, 0) + "\n should be [.866, .5]\n"); AffineTransform2 TPV = AffineTransform2.PointAndVectorsToPointAndVectors(p1, v1, v2, q1, w1, w2); // Broken Debug.Print("TPV:" + TPV * p1 + "\n should be " + q1 + "\n"); Debug.Print("TPV:" + TPV * (p1 + 0.3 * v2) + "\n should be " + (q1 + 0.3 * w2) + "\n"); AffineTransform2 T7 = AffineTransform2.PointsToPoints(p1, p2, p3, q1, q2, q3); Debug.Print("T7:" + T7 * pt + "\n should be " + qt + "\n"); Debug.Print("T7:" + T7 * p1 + "\n should be " + q1 + "\n"); Debug.Print("T7:" + T7 * p2 + "\n should be " + q2 + "\n"); Debug.Print("T7:" + T7 * p3 + "\n should be " + q3 + "\n"); Debug.Print("Inverse:" + T7 * (T7.InverseTransform()) + "\n should be identity\n"); //BROKEN AffineTransform2 T7i = T7.InverseTransform(); Debug.Print("T7i:" + T7i * q1 + "\n should be " + p1 + "\n"); Debug.Print("T7i:" + T7i * q2 + "\n should be " + p2 + "\n"); Debug.Print("T7i:" + T7i * q3 + "\n should be " + p3 + "\n"); AffineTransform2 T8 = AffineTransform2.PointsAndVectorToPointsAndVector(p1, p2, p3 - p1, q1, q2, q3 - q1); Debug.Print("T8:" + T7 * (T8.InverseTransform()) + "\n should be identity\n"); //BROKEN Debug.Print("T8:" + T8 * p1 + "\n should be " + q1 + "\n"); Debug.Print("T8:" + T8 * p2 + "\n should be " + q2 + "\n"); Debug.Print("T8:" + T8 * p3 + "\n should be " + q3 + "\n"); }