private static void Render(SpriteBatch spriteBatch, RenderTileMap renderTileMap) { for (var index = 0; index < renderTileMap.RenderTileLayers.Count; index++) { var renderTileLayer = renderTileMap.RenderTileLayers[index]; if (renderTileLayer.TileLayer.IsVisible) { for (var i = 0; i < renderTileLayer.RenderTiles.Count; i++) { var tile = renderTileLayer.RenderTiles[i]; SpriteBatchExtensions.Render(spriteBatch, (Sprite)tile.Sprite, (Vector2)tile.Position); } } } if (renderTileMap.Map.CollisionLayer.IsVisible) { foreach (var collisionTile in renderTileMap.Map.CollisionLayer) { spriteBatch.RenderFilledRectangle(collisionTile.Bounds, Color.Red * 0.3f); } } }
public TileMapRenderer(RenderTileMap renderTileMap) { _renderTileMap = renderTileMap; }