private void Start() { human = GetComponent <Human>(); dayNightCycle = Camera.main.GetComponent <DayNightCycle>(); terrainGenerator = Camera.main.GetComponent <TerrainGenerator>(); human.woodAmount = Random.Range(1, 4); }
private void Start() { body = GetComponent <Rigidbody2D>(); renderer = GetComponent <SpriteRenderer>(); terrainGenerator = Camera.main.GetComponent <TerrainGenerator>(); dayNightCycle = Camera.main.GetComponent <DayNightCycle>(); levelSize = terrainGenerator.levelSize; if (!audio) { audio = GetComponent <AudioSource>(); } }