예제 #1
0
        public ED_ActorPathCom CreatePath()
        {
            Transform       pathTrans = transform.Find("Prefab/Path");
            GameObject      newGo     = MapEditorHelper.CreateObj(pathTrans.gameObject, PathRoot.gameObject);
            ED_ActorPathCom pathCom   = newGo.GetComponent <ED_ActorPathCom>();

            pathCom.pointGo = transform.Find("Prefab/PathPoint").gameObject;
            return(newGo.GetComponent <ED_ActorPathCom>());
        }
예제 #2
0
        public ED_ActorPathPointCom CreatePoint()
        {
            GameObject newGo = MapEditorHelper.CreateObj(pointGo, gameObject);

            return(newGo.GetComponent <ED_ActorPathPointCom>());
        }