static public int get_aabbs(IntPtr l) { try { LBoot.PhysicRender self = (LBoot.PhysicRender)checkSelf(l); pushValue(l, self.aabbs); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int renderAABBs(IntPtr l) { try { LBoot.PhysicRender self = (LBoot.PhysicRender)checkSelf(l); self.renderAABBs(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_aabbs(IntPtr l) { try { LBoot.PhysicRender self = (LBoot.PhysicRender)checkSelf(l); System.Collections.Generic.List <LBoot.AABB> v; checkType(l, 2, out v); self.aabbs = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int addAABB(IntPtr l) { try { LBoot.PhysicRender self = (LBoot.PhysicRender)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); System.Single a6; checkType(l, 7, out a6); self.addAABB(a1, a2, a3, a4, a5, a6); return(0); } catch (Exception e) { return(error(l, e)); } }