예제 #1
0
 static public int get_fillDirection(IntPtr l)
 {
     try {
         LBoot.Grayscale self = (LBoot.Grayscale)checkSelf(l);
         pushEnum(l, (int)self.fillDirection);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #2
0
 static public int get_grayScale(IntPtr l)
 {
     try {
         LBoot.Grayscale self = (LBoot.Grayscale)checkSelf(l);
         pushValue(l, self.grayScale);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #3
0
 static public int constructor(IntPtr l)
 {
     try {
         LBoot.Grayscale o;
         o = new LBoot.Grayscale();
         pushValue(l, o);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #4
0
 static public int set_grayScale(IntPtr l)
 {
     try {
         LBoot.Grayscale self = (LBoot.Grayscale)checkSelf(l);
         System.Single   v;
         checkType(l, 2, out v);
         self.grayScale = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #5
0
 static public int ModifyMesh(IntPtr l)
 {
     try {
         LBoot.Grayscale             self = (LBoot.Grayscale)checkSelf(l);
         UnityEngine.UI.VertexHelper a1;
         checkType(l, 2, out a1);
         self.ModifyMesh(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
예제 #6
0
 static public int set_fillDirection(IntPtr l)
 {
     try {
         LBoot.Grayscale self = (LBoot.Grayscale)checkSelf(l);
         LBoot.Grayscale.FillDirection v;
         checkEnum(l, 2, out v);
         self.fillDirection = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }