private void GraphicUpdate() { dialoguesEditor.LoadFontEditor(); dialoguesEditor.RedrawTileset(); dialoguesEditor.RedrawText(); tileset = new BattleDialogueTileset(fontPalette); SetTilesetImage(); }
private void PaletteUpdate() { dialoguesEditor.LoadFontEditor(); dialoguesEditor.RedrawTileset(); dialoguesEditor.RedrawText(); tileset = new BattleDialogueTileset(fontPalette); SetTilesetImage(); SetTextImage(); dialoguesEditor.Modified = true; // b/c switching colors won't modify checksum }
public BattleDialogues(Dialogues dialoguesEditor) { this.dialoguesEditor = dialoguesEditor; this.overlay = new Overlay(); InitializeComponent(); // tileset tileset = new BattleDialogueTileset(fontPalette); SetTilesetImage(); // editors LoadPaletteEditor(); LoadPaletteMenuEditor(); LoadGraphicEditor(); LoadTileEditor(); // controls this.Updating = true; type = 0; search = new Search(battleDialogueNum, searchBox, searchButton, dialogues); RefreshBattleDialogue(); this.Updating = false; }