private void Process_skilldata_txt(string dir) { Log.log("Processing skilldata.txt - Started"); TxtFileParser dp = new TxtFileParser(dir + "l2offscript\\skilldata.txt", "skill"); for (int i = 0; i < dp.getRecordsCount(); i++) { SkillInfo it = new SkillInfo(); it.id = processInt(dp.getValue(i, "skill_id")); it.level = processInt(dp.getValue(i, "level")); if (it.getRecord()) { it.is_magic = 1==processInt(dp.getValue(i, "is_magic")); if (it.is_magic) it.is_physic = false; it.mp_consume = processInt(dp.getValue(i, "mp_consume1"))+processInt(dp.getValue(i, "mp_consume2")); it.hp_consume = processInt(dp.getValue(i, "hp_consume")); it.cast_range = processInt(dp.getValue(i, "cast_range")); it.effect_range = processInt(dp.getValue(i, "effective_range")); it.updateOrInsertRecord(); } Log.log2(i + 1, dp.getRecordsCount()); } Log.log("Processing skilldata.txt - Finished"); }
private void Process_skill_scripts(string dir) { Log.log("Processing skill scripts - Started"); string[] files = Directory.GetFiles(dir + "l2jscript\\stats\\skills", "*.xml", SearchOption.AllDirectories); List<SkillTableItem> list = new List<SkillTableItem>(); int i = 0; foreach (string fi in files) { list.AddRange(SkillTableItem.parseXml(fi)); Log.log2(i++, files.Length); } Log.log("Processing skill scripts - Adding"); i = 0; foreach (SkillTableItem s in list) { SkillInfo si = new SkillInfo(); si.id = s.getSkillId(); si.level = s.getSkillLvl(); if (si.getRecord()) { if (si.name.Length == 0) si.name = s.getName(); if (processInt(s.getValue("mpConsume")) > si.mp_consume) si.mp_consume = processInt(s.getValue("mpConsume")); if (processInt(s.getValue("hpConsume")) > si.hp_consume) si.hp_consume = processInt(s.getValue("hpConsume")); if ((processInt(s.getValue("castRange")) > 0) && (processInt(s.getValue("castRange")) < si.cast_range)) si.cast_range = processInt(s.getValue("castRange")); si.effect_range = processInt(s.getValue("effectRange")); if (!si.is_passive && s.getValue("operateType") != null && s.getValue("operateType").Contains("PASSIVE")) { si.is_passive = true; si.is_active = false; si.is_toogle = false; } if (!si.is_active && s.getValue("operateType") != null && s.getValue("operateType").Contains("ACTIVE")) { si.is_passive = false; si.is_active = true; si.is_toogle = false; } if (!si.is_toogle && s.getValue("operateType") != null && s.getValue("operateType").Contains("TOGGLE")) { si.is_passive = false; si.is_active = false; si.is_toogle = true; } /* 0 - TARGET_AREA TARGET_AREA_CORPSE_MOB TARGET_AREA_SUMMON TARGET_AREA_UNDEAD TARGET_AURA TARGET_BEHIND_AURA TARGET_CLAN TARGET_CLAN_MEMBER TARGET_CORPSE TARGET_CORPSE_CLAN TARGET_CORPSE_MOB TARGET_CORPSE_PET TARGET_CORPSE_PLAYER TARGET_ENEMY_SUMMON TARGET_FLAGPOLE TARGET_FRONT_AREA TARGET_FRONT_AURA TARGET_GROUND TARGET_HOLY TARGET_NONE TARGET_ONE TARGET_OWNER_PET TARGET_PARTY TARGET_PARTY_CLAN TARGET_PARTY_MEMBER TARGET_PARTY_NOTME TARGET_PARTY_OTHER TARGET_PET TARGET_SELF TARGET_SUMMON TARGET_UNDEAD TARGET_UNLOCKABLE*/ si.updateOrInsertRecord(); } Log.log2(i++, list.Count); } Log.log("Processing skill scripts - Finished"); }