protected override void FirstSquareSelected(ChessBoard board, SquareCoordinates coord, MoveSet moves) { if (board.ShowLegalMoves) foreach (Move legalMove in moves.LegalMoves) board.HighlightSquare(legalMove.Coordinates, Color.Green); if (board.ShowCheckedMoves) foreach (SquareCoordinates checkedMoves in moves.CheckableMoves) board.HighlightSquare(checkedMoves, Color.Indigo); if (board.ShowBlockedMoves) foreach (SquareCoordinates checkedMoves in moves.BlockedSquareMoves) board.HighlightSquare(checkedMoves, Color.Red); if (remoteOpponent != null) remoteOpponent.SendMessage(ChessPacketWriter.WriteSelectSquare(coord)); }
internal void Select(ChessBoard board, SquareCoordinates coord) { ChessPiece selectedPiece = board.GetPiece(coord); if (moves == null) { if (selectedPiece != null && selectedPiece.White == white) { firstSelection = coord; moves = GameLogic.MoveSet(board, coord, this); board.HighlightSquare(coord, Color.Yellow); FirstSquareSelected(board, coord, moves); } } else { if (coord == firstSelection) { MoveSet prevMoves = moves; ResetSelected(); board.UnhighlightSquare(coord); Unselected(board, coord, prevMoves); } else { Move m = GetMove(moves, coord); if (m != null) { ChessPiece movedPiece, takenPiece = null; MoveSet prevMoves = moves; ResetSelected(); board.UnhighlightSquare(firstSelection); if (m.Overtaken) takenPiece = board.ClearSquare(m.TakenPiece); movedPiece = board.ClearSquare(firstSelection); movedPiece.LastSquare = firstSelection; movedPiece.LastMove = board.CurrentMove; board.DrawPiece(coord, movedPiece); material.MovePiece(movedPiece.Type, firstSelection, coord); MadeMove(board, movedPiece, firstSelection, coord, prevMoves); board.UpdateLastMove(firstSelection, m, movedPiece, takenPiece); board.NextTurn(); } else if (moves.CheckableMoves.Contains(coord) && !board.ShowCheckedMoves) { MessageBox.Show(board, "You may not place the selected piece there\nsince it will either place your king in check\nor will leave your king in check.", "Illegal Move", MessageBoxButtons.OK, MessageBoxIcon.Information); } } } }