private void GetSeedSelection(object sender, EventArgs e) { SeedSelection dlg = new SeedSelection(); dlg.Seed = Settings.Seed; if (DialogResult.OK == dlg.ShowDialog()) { Universe = new UniverseHandler(Settings.UniverseHeight, Settings.UniverseWidth); Settings.Seed = dlg.Seed; Universe.GenerateWorldSeed(dlg.Seed, Settings.torofinite); } graphicsPanel1.Invalidate(); }
private void _ReUseSeed_Click(object sender, EventArgs e) { Universe.GenerateWorldSeed(Settings.Seed, Settings.torofinite); graphicsPanel1.Invalidate(); }