public int GetBagSize(Bag bag) { InventoryStruct inventory = ReadInventory(); switch (bag) { case Bag.Inventory: return(inventory.InventoryMax - 1); case Bag.Locker: return(inventory.LockerMax - 1); case Bag.Case: return(inventory.CaseMax - 1); case Bag.Sack: return(inventory.SackMax - 1); case Bag.Satchel: return(inventory.SatchelMax - 1); case Bag.Safe: return(inventory.SafeMax - 1); case Bag.Safe2: return(inventory.Safe2Max - 1); case Bag.Wardrobe: return(inventory.WardrobeMax - 1); case Bag.Wardrobe2: return(inventory.Wardrobe2Max - 1); case Bag.Wardrobe3: return(inventory.Wardrobe3Max - 1); case Bag.Wardrobe4: return(inventory.Wardrobe4Max - 1); case Bag.Storage: return(inventory.StorageMax - 1); case Bag.Temporary: return(inventory.TemporaryMax - 1); } return(0); }
public InventoryItemStruct[] GetBag(Bag bag) { InventoryStruct inventory = ReadInventory(); switch (bag) { case Bag.Inventory: return(inventory.Inventory); case Bag.Locker: return(inventory.Locker); case Bag.Case: return(inventory.Case); case Bag.Sack: return(inventory.Sack); case Bag.Satchel: return(inventory.Satchel); case Bag.Safe: return(inventory.Safe); case Bag.Safe2: return(inventory.Safe2); case Bag.Wardrobe: return(inventory.Wardrobe); case Bag.Wardrobe2: return(inventory.Wardrobe2); case Bag.Wardrobe3: return(inventory.Wardrobe3); case Bag.Wardrobe4: return(inventory.Wardrobe4); case Bag.Storage: return(inventory.Storage); case Bag.Temporary: return(inventory.Temporary); } return(null); }