void CheckTouch() { if (isMobilePlatform == true) { touch = Input.GetTouch(0); ray = Camera.main.ScreenPointToRay(touch.position); if (Physics.Raycast(ray, out hit)) { nextFace = hit.collider.gameObject.GetComponent <_PlaneteCamera>(); if (hit.collider.gameObject.GetComponent <_PlaneteCamera>() == true) { nextFace = hit.collider.gameObject.GetComponent <_PlaneteCamera>(); } else if (hit.collider.gameObject.tag == "Moon") { planeteView = false; audioSource.Play(); _MOON.instance.MoveToMoon(); return; } if (nextFace != null && touch.phase == TouchPhase.Ended) { if (planeteView == true) { nextFace.isActive = true; nextFace.ActivatePSFB(); audioSource.Play(); foreach (_PlaneteCamera faces in raycastFaces) { faces.gameObject.GetComponent <Collider>().enabled = false; } facesSpeed = rotationSpeed * 0.33f; rotationSpeed = facesSpeed; } OnZoomToPlanetCalls(); CameraTransition(nextFace); if (isMoonDisabled == false) { StartCoroutine(DisableMoon()); isMoonDisabled = true; } planeteView = false; } } } else { mouse = Input.mousePosition; ray = Camera.main.ScreenPointToRay(mouse); if (Physics.Raycast(ray, out hit)) { if (hit.collider.gameObject.GetComponent <_PlaneteCamera>() == true) { nextFace = hit.collider.gameObject.GetComponent <_PlaneteCamera>(); } else if (hit.collider.gameObject.tag == "Moon") { planeteView = false; audioSource.Play(); _MOON.instance.MoveToMoon(); return; } if (nextFace != null) { if (planeteView == true) { nextFace.isActive = true; nextFace.ActivatePSFB(); audioSource.Play(); foreach (_PlaneteCamera faces in raycastFaces) { faces.gameObject.GetComponent <Collider>().enabled = false; } facesSpeed = rotationSpeed * 0.33f; rotationSpeed = facesSpeed; } OnZoomToPlanetCalls(); CameraTransition(nextFace); if (isMoonDisabled == false) { StartCoroutine(DisableMoon()); isMoonDisabled = true; } planeteView = false; } } } }
void CheckTouch() { if (Application.isMobilePlatform == true) { touch = Input.GetTouch(0); ray = Camera.main.ScreenPointToRay(touch.position); if (Physics.Raycast(ray, out hit)) { Debug.Log("Touch Hit " + hit.collider.gameObject.name); nextFace = hit.collider.gameObject.GetComponent <_PlaneteCamera>(); if (nextFace != null && touch.phase == TouchPhase.Ended) { if (planeteView == true) { nextFace.isActive = true; nextFace.ActivatePSFB(); foreach (_PlaneteCamera faces in raycastFaces) { faces.gameObject.GetComponent <Collider>().enabled = false; } facesSpeed = rotationSpeed * 0.33f; rotationSpeed = facesSpeed; } CameraTransition(nextFace); planeteView = false; } } } else { mouse = Input.mousePosition; ray = Camera.main.ScreenPointToRay(mouse); if (Physics.Raycast(ray, out hit)) { Debug.Log("Touch Hit " + hit.collider.gameObject.name); nextFace = hit.collider.gameObject.GetComponent <_PlaneteCamera>(); if (nextFace != null && Input.GetMouseButtonUp(0)) { if (planeteView == true) { nextFace.isActive = true; nextFace.ActivatePSFB(); foreach (_PlaneteCamera faces in raycastFaces) { faces.gameObject.GetComponent <Collider>().enabled = false; } facesSpeed = rotationSpeed * 0.33f; rotationSpeed = facesSpeed; } CameraTransition(nextFace); planeteView = false; } } } }