/// <summary> /// Initialize a new instance of the ViewDrawMenuImageColumn class. /// </summary> /// <param name="items">Reference to the owning collection.</param> /// <param name="palette">Palette for obtaining drawing values.</param> public ViewDrawMenuImageColumn(KryptonContextMenuItems items, PaletteDoubleRedirect palette) : base(items.StateNormal.Back, items.StateNormal.Border) { // Give the items collection the redirector to use when inheriting values items.SetPaletteRedirect(palette); _separator = new ViewLayoutSeparator(0); Add(_separator); }
private ViewBase AddColumn(IContextMenuProvider provider, KryptonContextMenuItems items, ViewLayoutStack columns, bool standardStyle, bool imageColumn) { // Create a pile specific to organising menu items ViewLayoutMenuItemsPile menuItemPile = new ViewLayoutMenuItemsPile(provider, items, standardStyle, imageColumn); // The pile is the root item for the new column columns.Add(menuItemPile); // Child items are placed inside the column stack return(menuItemPile.ItemStack); }
/// <summary> /// Initialize a new instance of the ViewLayoutMenuItemsPile class. /// </summary> /// <param name="provider">Provider of context menu values.</param> /// <param name="items">Reference to the owning collection.</param> /// <param name="standardStyle">Draw items with standard or alternate style.</param> /// <param name="imageColumn">Draw an image background for the item images.</param> public ViewLayoutMenuItemsPile(IContextMenuProvider provider, KryptonContextMenuItems items, bool standardStyle, bool imageColumn) { // Cache access to the highlight item palette _paletteItemHighlight = provider.ProviderStateCommon.ItemHighlight; // Create and place an image column inside a docker so it appears on the left side _imageColumn = new ViewDrawMenuImageColumn(items, provider.ProviderStateCommon.ItemImageColumn); ViewLayoutDocker imageDocker = new ViewLayoutDocker { { _imageColumn, ViewDockStyle.Left } }; // Only show the image column when in a standard collection of items imageDocker.Visible = imageColumn; // Create a vertical stack that contains each individual menu item ItemStack = new ViewLayoutStack(false) { FillLastChild = false }; // Use a docker with the item stack as the fill ViewLayoutDocker stackDocker = new ViewLayoutDocker { { ItemStack, ViewDockStyle.Fill } }; // Grab the padding for around the item stack Padding itemsPadding = _paletteItemHighlight.GetMetricPadding(PaletteState.Normal, PaletteMetricPadding.ContextMenuItemsCollection); stackDocker.Add(new ViewLayoutSeparator(itemsPadding.Left), ViewDockStyle.Left); stackDocker.Add(new ViewLayoutSeparator(itemsPadding.Right), ViewDockStyle.Right); stackDocker.Add(new ViewLayoutSeparator(itemsPadding.Top), ViewDockStyle.Top); stackDocker.Add(new ViewLayoutSeparator(itemsPadding.Bottom), ViewDockStyle.Bottom); // The background of the pile is the image column Add(imageDocker); // The foreground of the pile is the stack of menu items Add(stackDocker); }
internal void GenerateView(IContextMenuProvider provider, KryptonContextMenuItems items, object parent, ViewLayoutStack columns, bool standardStyle, bool imageColumn) { // Create the initial column ViewBase column = AddColumn(provider, items, columns, standardStyle, imageColumn); // Process each item in the collection in turn foreach (KryptonContextMenuItemBase item in this) { if (item.Visible) { // Special handling of separator items if (item is KryptonContextMenuSeparator separator) { // Cast to correct type // If vertical break.... if (!separator.Horizontal) { // Add separator as next column view element columns.Add(separator.GenerateView(provider, this, columns, standardStyle, imageColumn)); // Start new column for subsequent child items column = AddColumn(provider, items, columns, standardStyle, imageColumn); } else { // Add separator view into the current column column.Add(separator.GenerateView(provider, this, columns, standardStyle, imageColumn)); } } else { // All other items we just ask them for the view to add column.Add(item.GenerateView(provider, this, columns, standardStyle, imageColumn)); } } } }
/// <summary> /// Initializes the designer with the specified component. /// </summary> /// <param name="component">The IComponent to associate the designer with.</param> public override void Initialize(IComponent component) { // Validate the parameter reference if (component == null) { throw new ArgumentNullException(nameof(component)); } // Let base class do standard stuff base.Initialize(component); // Cast to correct type _contextMenuItems = component as KryptonContextMenuItems; // Get access to the services _changeService = (IComponentChangeService)GetService(typeof(IComponentChangeService)); // We need to know when we are being removed _changeService.ComponentRemoving += OnComponentRemoving; }
private void OnOverflowButtonClick(object sender, MouseEventArgs e) { // Only allow a single context menu at a time if (!_showingContextMenu) { // Get access to the controller, view and crumb item ViewDrawButton viewButton = sender as ViewDrawButton; ButtonController controller = viewButton.MouseController as ButtonController; // Create a context menu with a items collection KryptonContextMenu kcm = new KryptonContextMenu { // Use same palette settings for context menu as the main control Palette = _kryptonBreadCrumb.Palette }; if (kcm.Palette == null) { kcm.PaletteMode = _kryptonBreadCrumb.PaletteMode; } // Add an items collection as the root item of the context menu KryptonContextMenuItems items = new KryptonContextMenuItems(); kcm.Items.Add(items); // Store lookup between each menu item and the crumb it represents. Prevents // needing to use the menu item tag for remembering association. Leaving the // tag free for use by the user. _menuItemToCrumb = new MenuItemToCrumb(); // Create a new menu item to represent each of the invisible crumbs not children of the root // (item 0=overflow button, 1=root; 2=child of root, so we start at index 3) for (int i = 3; i < Count; i++) { if (!this[i].Visible) { KryptonBreadCrumbItem childCrumb = _buttonToCrumb[(ViewDrawButton)this[i]]; KryptonContextMenuItem childMenu = new KryptonContextMenuItem(); // Store 1-to-1 association _menuItemToCrumb.Add(childMenu, childCrumb); // Copy across the display details of the child crumb item childMenu.Text = childCrumb.ShortText; childMenu.ExtraText = childCrumb.LongText; childMenu.Image = childCrumb.Image; childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor; childMenu.Click += OnChildCrumbClick; items.Items.Add(childMenu); } } // Create a new menu item to represent each of the roots children bool firstRoot = true; foreach (KryptonBreadCrumbItem childCrumb in _kryptonBreadCrumb.RootItem.Items) { // The first time we add an entry if (firstRoot) { // Add a separator if entries already exist if (items.Items.Count > 0) { items.Items.Add(new KryptonContextMenuSeparator()); } firstRoot = false; } KryptonContextMenuItem childMenu = new KryptonContextMenuItem(); // Store 1-to-1 association _menuItemToCrumb.Add(childMenu, childCrumb); // Copy across the display details of the child crumb item childMenu.Text = childCrumb.ShortText; childMenu.ExtraText = childCrumb.LongText; childMenu.Image = childCrumb.Image; childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor; childMenu.Click += OnChildCrumbClick; items.Items.Add(childMenu); } // Allow the user a chance to alter the menu contents or cancel it entirely ContextPositionMenuArgs cpma = new ContextPositionMenuArgs(kcm, KryptonContextMenuPositionH.Left, KryptonContextMenuPositionV.Below); _kryptonBreadCrumb.OnOverflowDropDown(cpma); // Is there still the need to show a menu that is not empty? if (!cpma.Cancel && (cpma.KryptonContextMenu != null) && CommonHelper.ValidKryptonContextMenu(cpma.KryptonContextMenu)) { // Cache the controller for use in menu close processing, prevents the need to // store anything in the KryptonContextMenu tag and so free up its use to the user. _pressedButtonController = controller; // Show the context menu so user can select the next item for selection cpma.KryptonContextMenu.Closed += OnKryptonContextMenuClosed; cpma.KryptonContextMenu.Show(_kryptonBreadCrumb, _kryptonBreadCrumb.RectangleToScreen(new Rectangle(viewButton.ClientRectangle.X, viewButton.ClientRectangle.Y, viewButton.ClientRectangle.Width * 2, viewButton.ClientRectangle.Height)), cpma.PositionH, cpma.PositionV); // do not show another context menu whilst this one is visible _showingContextMenu = true; } else { // Button gives a fixed appearance when pressed, without a context menu that is not necessary controller.RemoveFixed(); // Clicking item makes it become the selected crumb _kryptonBreadCrumb.SelectedItem = _kryptonBreadCrumb.RootItem; } } }
private void OnButtonClick(object sender, MouseEventArgs e) { // Only allow a single context menu at a time if (!_showingContextMenu) { // Get access to the controller, view and crumb item ViewDrawButton viewButton = sender as ViewDrawButton; ButtonController controller = viewButton.MouseController as ButtonController; KryptonBreadCrumbItem breadCrumb = controller.Tag as KryptonBreadCrumbItem; // Do we need to show a drop down menu? if (viewButton.DropDown && viewButton.SplitRectangle.Contains(e.Location)) { // Create a context menu with a items collection KryptonContextMenu kcm = new KryptonContextMenu { // Use same palette settings for context menu as the main control Palette = _kryptonBreadCrumb.Palette }; if (kcm.Palette == null) { kcm.PaletteMode = _kryptonBreadCrumb.PaletteMode; } // Add an items collection as the root item of the context menu KryptonContextMenuItems items = new KryptonContextMenuItems(); kcm.Items.Add(items); // Store lookup between each menu item and the crumb it represents. Prevents // needing to use the menu item tag for remembering association. Leaving the // tag free for use by the user. _menuItemToCrumb = new MenuItemToCrumb(); // Create a new menu item to represent each child crumb foreach (KryptonBreadCrumbItem childCrumb in breadCrumb.Items) { KryptonContextMenuItem childMenu = new KryptonContextMenuItem(); // Store 1-to-1 association _menuItemToCrumb.Add(childMenu, childCrumb); // Copy across the display details of the child crumb item childMenu.Text = childCrumb.ShortText; childMenu.ExtraText = childCrumb.LongText; childMenu.Image = childCrumb.Image; childMenu.ImageTransparentColor = childCrumb.ImageTransparentColor; childMenu.Click += OnChildCrumbClick; items.Items.Add(childMenu); } // Allow the user a chance to alter the menu contents or cancel it entirely BreadCrumbMenuArgs bcma = new BreadCrumbMenuArgs(breadCrumb, kcm, KryptonContextMenuPositionH.Left, KryptonContextMenuPositionV.Below); _kryptonBreadCrumb.OnCrumbDropDown(bcma); // Is there still the need to show a menu that is not empty? if (!bcma.Cancel && (bcma.KryptonContextMenu != null) && CommonHelper.ValidKryptonContextMenu(bcma.KryptonContextMenu)) { // Cache the controller for use in menu close processing, prevents the need to // store anything in the KryptonContextMenu tag and so free up its use to the user. _pressedButtonController = controller; // Show the context menu so user can select the next item for selection bcma.KryptonContextMenu.Closed += OnKryptonContextMenuClosed; bcma.KryptonContextMenu.Show(_kryptonBreadCrumb, _kryptonBreadCrumb.RectangleToScreen(new Rectangle(viewButton.SplitRectangle.X - viewButton.SplitRectangle.Width, viewButton.SplitRectangle.Y, viewButton.SplitRectangle.Width * 2, viewButton.SplitRectangle.Height)), bcma.PositionH, bcma.PositionV); // do not show another context menu whilst this one is visible _showingContextMenu = true; } else { // Button gives a fixed appearance when pressed, without a context menu that is not necessary controller.RemoveFixed(); } } else { // Button gives a fixed appearance when pressed, without a context menu that is not necessary controller.RemoveFixed(); // Clicking item makes it become the selected crumb _kryptonBreadCrumb.SelectedItem = breadCrumb; } } }