private void Awake() { stores = new Dictionary <StoreView, IStreetItemController>(); modelController = modelContext.ModelController; blocksController = viewContext.BlocksController; viewStateController = viewContext.ViewStateController; }
private void Awake() { trashes = new Dictionary <TrashView, IStreetItemController>(); modelController = modelContext.ModelController; blocksController = viewContext.BlocksController; playerController = gameContext.PlayerController; collectionController = modelContext.CollectionController; }
private void Awake() { blocksController = GetBlocksController(); playerController = gameContext.PlayerController; }