예제 #1
0
        public OlafDrawingSpells(OlafMenu olafMenu, OlafSpells olafSpells)
        {
            this.olafMenu   = olafMenu;
            this.olafSpells = olafSpells;

            Drawing.OnDraw += Drawing_OnDraw;
        }
예제 #2
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        public OlafDrawingSpells(OlafMenu olafMenu, OlafSpells olafSpells)
        {
            this.olafMenu = olafMenu;
            this.olafSpells = olafSpells;

            Drawing.OnDraw += Drawing_OnDraw;
        }
예제 #3
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 public Olaf()
 {
     olafSpells           = new OlafSpells();
     olafMenu             = new OlafMenu(olafSpells, out olafOrbwalker);
     olafPotions          = new OlafPotions(olafMenu);
     olafCore             = new OlafCore(olafSpells, olafOrbwalker, olafMenu);
     olafLegacysAxeFinder = new OlafLegacysAxeFinder(olafMenu);
     olafDrawingSpells    = new OlafDrawingSpells(olafMenu, olafSpells);
     commonForceUltimate  = new CommonForceUltimate(olafMenu, olafSpells, olafOrbwalker);
     commonForceUltimate.ForceUltimate = olafCore.ForceUltimate;
 }
예제 #4
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 public Olaf()
 {
     olafSpells = new OlafSpells();
     olafMenu = new OlafMenu(olafSpells, out olafOrbwalker);
     olafPotions = new OlafPotions(olafMenu);
     olafCore = new OlafCore(olafSpells, olafOrbwalker, olafMenu);
     olafLegacysAxeFinder = new OlafLegacysAxeFinder(olafMenu);
     olafDrawingSpells = new OlafDrawingSpells(olafMenu, olafSpells);
     commonForceUltimate = new CommonForceUltimate(olafMenu, olafSpells, olafOrbwalker);
     commonForceUltimate.ForceUltimate = olafCore.ForceUltimate;
 }
예제 #5
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파일: OlafCore.cs 프로젝트: djole353/port2
        public OlafCore(OlafSpells olafSpells, Orbwalking.Orbwalker olafOrbwalker, OlafMenu olafMenu)
        {
            q = olafSpells.Q;
            w = olafSpells.W;
            e = olafSpells.E;
            r = olafSpells.R;

            player             = ObjectManager.Player;
            this.olafOrbwalker = olafOrbwalker;
            this.olafMenu      = olafMenu;

            actionQueue     = new ActionQueue();
            harasQueue      = new ActionQueueList();
            comboQueue      = new ActionQueueList();
            laneClearQueue  = new ActionQueueList();
            autoAttackCheck = new ActionQueueCheckAutoAttack();
            olafItems       = new OlafOffensiveItems(olafMenu);

            Game.OnUpdate += Game_OnUpdate;
        }
예제 #6
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        public OlafCore(OlafSpells olafSpells, Orbwalking.Orbwalker olafOrbwalker, OlafMenu olafMenu)
        {
            q = olafSpells.Q;
            w = olafSpells.W;
            e = olafSpells.E;
            r = olafSpells.R;

            player = ObjectManager.Player;
            this.olafOrbwalker = olafOrbwalker;
            this.olafMenu = olafMenu;

            actionQueue = new ActionQueue();
            harasQueue = new ActionQueueList();
            comboQueue = new ActionQueueList();
            laneClearQueue = new ActionQueueList();
            autoAttackCheck = new ActionQueueCheckAutoAttack();
            olafItems = new OlafOffensiveItems(olafMenu);

            Game.OnUpdate += Game_OnUpdate;
        }  
예제 #7
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        public OlafPotions(OlafMenu olafMenu)
        {
            this.olafMenu = olafMenu;

            Game.OnUpdate += Game_OnUpdate;
        }
예제 #8
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        public OlafPotions(OlafMenu olafMenu)
        {
            this.olafMenu = olafMenu;

            Game.OnUpdate += Game_OnUpdate;
        }
예제 #9
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 public OlafOffensiveItems(OlafMenu menu)
 {
     olafMenu = menu;
 }
예제 #10
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 public OlafOffensiveItems(OlafMenu menu)
 {
     olafMenu = menu;
 }
예제 #11
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        public OlafLegacysAxeFinder(OlafMenu olafMenu)
        {
            this.olafMenu = olafMenu;

            Drawing.OnDraw += Drawing_OnDraw;
        }
예제 #12
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        public OlafLegacysAxeFinder(OlafMenu olafMenu)
        {
            this.olafMenu = olafMenu;

            Drawing.OnDraw += Drawing_OnDraw;
        }