public OlafDrawingSpells(OlafMenu olafMenu, OlafSpells olafSpells) { this.olafMenu = olafMenu; this.olafSpells = olafSpells; Drawing.OnDraw += Drawing_OnDraw; }
public Olaf() { olafSpells = new OlafSpells(); olafMenu = new OlafMenu(olafSpells, out olafOrbwalker); olafPotions = new OlafPotions(olafMenu); olafCore = new OlafCore(olafSpells, olafOrbwalker, olafMenu); olafLegacysAxeFinder = new OlafLegacysAxeFinder(olafMenu); olafDrawingSpells = new OlafDrawingSpells(olafMenu, olafSpells); commonForceUltimate = new CommonForceUltimate(olafMenu, olafSpells, olafOrbwalker); commonForceUltimate.ForceUltimate = olafCore.ForceUltimate; }
public OlafCore(OlafSpells olafSpells, Orbwalking.Orbwalker olafOrbwalker, OlafMenu olafMenu) { q = olafSpells.Q; w = olafSpells.W; e = olafSpells.E; r = olafSpells.R; player = ObjectManager.Player; this.olafOrbwalker = olafOrbwalker; this.olafMenu = olafMenu; actionQueue = new ActionQueue(); harasQueue = new ActionQueueList(); comboQueue = new ActionQueueList(); laneClearQueue = new ActionQueueList(); autoAttackCheck = new ActionQueueCheckAutoAttack(); olafItems = new OlafOffensiveItems(olafMenu); Game.OnUpdate += Game_OnUpdate; }
public OlafPotions(OlafMenu olafMenu) { this.olafMenu = olafMenu; Game.OnUpdate += Game_OnUpdate; }
public OlafOffensiveItems(OlafMenu menu) { olafMenu = menu; }
public OlafLegacysAxeFinder(OlafMenu olafMenu) { this.olafMenu = olafMenu; Drawing.OnDraw += Drawing_OnDraw; }