예제 #1
0
        private bool generateNewIsland(Board3D board, List <Island3D> islands, Vector3D direction, Vector3D origin)
        {
            Vector3D current      = origin + direction;
            Vector3D lastPossible = null;

            if (!board.isInBounds(current))
            {
                return(false);
            }
            if (!board.canBuildBridge(current))
            {
                return(false);
            }
            while (true)
            {
                current += direction;
                if (!board.isInBounds(current))
                {
                    return(false);
                }
                if (board.canPlaceIsland(current))
                {
                    lastPossible = current;
                    if (board.canBuildBridge(current))
                    {
                        if (Random.Range(0, 2) == 1 ? true : false)
                        {
                            continue;
                        }
                        else
                        {
                            createIsland(board, origin, lastPossible, islands, direction);
                            return(true);
                        }
                    }
                    else
                    {
                        createIsland(board, origin, lastPossible, islands, direction);
                        return(true);
                    }
                }
                else if (board.get(current) is Island3D)
                {
                    return(false);
                }
                else if (board.canBuildBridge(current))
                {
                    continue;
                }
                else if (lastPossible != null)
                {
                    createIsland(board, origin, lastPossible, islands, direction);
                    return(true);
                }
                else
                {
                    return(false);
                }
            }
        }
예제 #2
0
        public void reValue(Board3D board)
        {
            int    sum = 0;
            Node3D tempNode;

            foreach (Vector3D direction in Vector3D.directions)
            {
                if (board.isInBounds(getPosition() + direction))
                {
                    tempNode = board.get(getPosition() + direction);
                    if (tempNode is Bridge3D)
                    {
                        if (board.isInBounds(tempNode.getPosition() + ((Bridge3D)tempNode).getDirection()) &&
                            board.get(tempNode.getPosition() + ((Bridge3D)tempNode).getDirection()) == this)
                        {
                            sum += ((Bridge3D)board.get(getPosition() + direction)).isDoubleBridge() ? 2 : 1;
                        }
                        if (board.isInBounds(tempNode.getPosition() - ((Bridge3D)tempNode).getDirection()) &&
                            board.get(tempNode.getPosition() - ((Bridge3D)tempNode).getDirection()) == this)
                        {
                            sum += ((Bridge3D)board.get(getPosition() + direction)).isDoubleBridge() ? 2 : 1;
                        }
                    }
                }
            }
            value = sum;
        }