private void SendToServer(byte[] data) { NetworkMessage pack = new NetworkMessage(client); pack.Position = 0; pack.AddByte((byte)PipePacketType.SendPacketToServer); pack.AddUInt16((ushort)data.Length); pack.AddBytes(data); SendPipePacket(pack.Data); }
public void SendPacketToClient(byte[] data) { NetworkMessage pack = new NetworkMessage(); pack.Position = 0; pack.AddByte((byte)PipePacketType.SendPacketToClient); pack.AddUInt16((ushort)data.Length); pack.AddBytes(data); SendPipePacket(pack.Data); }
public void SendPacketToServer(byte[] data) { lock (LockEr) { // tibiaSock.SendPacketToServer(data); NetworkMessage msg = new NetworkMessage(); msg.Position = 0; msg.AddByte((byte)PipePacketType.SendPacketToServer); msg.AddUInt16((ushort)data.Length); msg.AddBytes(data); SendPipePacket(msg.Data); } }