public Dialog(GameScreen screen, WidgetInfo info, DisplayLayer drawOrder) : base(screen, info, drawOrder) { IsVisible = true; Done = () => { IsVisible = false; }; // create a new SpriteBatch, which can be used to draw textures spriteBatch = new SpriteBatch (screen.device); // menu WidgetInfo menuInfo = new WidgetInfo (); buttons = new Menu (screen, menuInfo, DisplayLayer.Menu); buttons.ItemForegroundColor = ButtonForegroundColor; buttons.ItemBackgroundColor = ButtonBackgroundColor; buttons.ItemAlignX = HorizontalAlignment.Center; buttons.ItemAlignY = VerticalAlignment.Center; }
public StartScreen(Knot3Game game) : base(game) { menu = new Menu (this, new WidgetInfo (), DisplayLayer.Menu); }