/// <summary> /// Erzeugt eine neue Instanz eines StartScreen-Objekts und initialisiert diese mit einem Knot3Game-Objekt. /// </summary> public StartScreen(GameCore game) : base(game) { // leere den Screen-Stack beim Öffnen dieses Screens ClearScreenHistory = true; // der Container für die Buttons buttons = new Container (screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.Menu); // logo logo = this.LoadTexture (name: "logo"); if (Config.Default ["debug", "projector-mode", false]) { logo = ContentLoader.InvertTexture (screen: this, texture: logo); } // create a new SpriteBatch, which can be used to draw textures spriteBatch = new SpriteBatch (GraphicsDevice); // menu buttons.ItemAlignX = HorizontalAlignment.Center; buttons.ItemAlignY = VerticalAlignment.Center; Button creativeButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Creative", onClick: (time) => NextScreen = new CreativeMainScreen (Game) ); creativeButton.SetCoordinates (left: 0.700f, top: 0.250f, right: 0.960f, bottom: 0.380f); Button challengeButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Challenge", onClick: (time) => NextScreen = new ChallengeStartScreen (Game) ); challengeButton.SetCoordinates (left: 0.000f, top: 0.050f, right: 0.380f, bottom: 0.190f); Button settingsButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: "Settings", onClick: (time) => NextScreen = new GeneralSettingsScreen (Game) ); settingsButton.SetCoordinates (left: 0.260f, top: 0.840f, right: 0.480f, bottom: 0.950f); Button exitButton = new Button ( screen: this, drawOrder: DisplayLayer.ScreenUI + DisplayLayer.MenuItem, name: String.Empty, // "Exit", onClick: (time) => Game.Exit () ); exitButton.AddKey (Keys.Escape); exitButton.SetCoordinates (left: 0.815f, top: 0.585f, right: 0.895f, bottom: 0.705f); exitButton.BackgroundTexture = this.LoadTexture ("exit300"); if (Config.Default ["debug", "projector-mode", false]) { exitButton.BackgroundTexture = ContentLoader.InvertTexture (screen: this, texture: exitButton.BackgroundTexture); } buttons.Add (creativeButton); buttons.Add (challengeButton); buttons.Add (settingsButton); buttons.Add (exitButton); // Linien: lines.AddPoints ( 0.000f, 0.050f, 0.380f, 0.250f, 0.960f, 0.380f, 0.700f, 0.160f, 1.000f ); lines.AddPoints (0.000f, 0.190f, 0.620f, 0.785f, 0.800f, 0.565f, // Exit oben. 0.910f, // Exit rechts. 0.730f, // Exit unten. 0.480f, 0.950f, 0.260f, 0.840f, 0.520f, 1.000f ); }
/// <summary> /// Wird aufgerufen, wenn auf den Button zum Erstellen der Challenge gedrückt wird /// </summary> private void OnCreateChallenge(GameTime time) { if (TryConstructChallenge ()) { Log.Debug ("Save Challenge: ", selectedChallenge); try { selectedChallenge.Save (false); NextScreen = new ChallengeStartScreen (Game); } catch (FileAlreadyExistsException) { ConfirmDialog confirm = new ConfirmDialog ( screen: this, drawOrder: DisplayLayer.Dialog, title: "Warning", text: "Do you want to overwrite the existing challenge?" ); confirm.Submit += (r) => { selectedChallenge.Save (true); NextScreen = new ChallengeStartScreen (Game); }; AddGameComponents (null, confirm); } } }