public void AddButton(int x, int y, int up, int down, string name, GumpStateCallback callback, object arg) { int id = UniqueButton(); ButtonPlus button = new ButtonPlus(x, y, up, down, id, name, callback, arg); Add(button); c_Buttons[id] = button; }
public void AddButton(int x, int y, int up, int down, string name, GumpCallback callback) { var id = UniqueButton(); var button = new ButtonPlus(x, y, up, down, id, name, callback); Add(button); c_Buttons[id] = button; }
protected void AddButton(int x, int y, int up, int down, string name, GumpCallback callback) { int id = UniqueButton(); ButtonPlus button = new ButtonPlus(x, y, up, down, id, name, callback); Add(button); c_Buttons[id] = button; }
public void AddButton( int x, int y, int up, int down, string name, GumpStateCallback callback, object arg ) { int id = UniqueButton(); ButtonPlus button = new ButtonPlus( x, y, up, down, id, name, callback, arg ); Add( button ); c_Buttons[id] = button; }
protected void AddButton(int x, int y, int up, int down, string name, GumpCallback callback) { int id = UniqueButton(); ButtonPlus button = new ButtonPlus( x, y, up, down, id, name, callback ); Add( button ); c_Buttons[id] = button; }