public ABVersionEntry GetEntry(string rABName) { if (this.Entries == null) { return(null); } ABVersionEntry rEntry = null; this.Entries.TryGetValue(rABName, out rEntry); return(rEntry); }
public void AddEntry(LoaderSpace rLoaderSpace, ABVersionEntry rAVEntry) { ABLoadEntry rABLoadInfo = new ABLoadEntry(); rABLoadInfo.ABPath = GetABPath_With_Space(rLoaderSpace, rAVEntry.Name); rABLoadInfo.ABName = rAVEntry.Name; List <string> rDependABs = new List <string>(rAVEntry.Dependencies); rABLoadInfo.ABDependNames = rDependABs.ToArray(); rABLoadInfo.IsLoading = false; rABLoadInfo.IsLoadCompleted = false; rABLoadInfo.CacheAsset = null; rABLoadInfo.RefCount = 0; this.Entries.Add(rAVEntry.Name, rABLoadInfo); }
/// <summary> /// 开始从服务器更新资源 /// </summary> private async Task UpdateResource_Sync() { GameLoading.Instance.StartLoading("游戏初始化阶段,开始下载更新的资源..."); // 加载服务器的版本信息文件 var rServerVersionRequest = await ABVersion.Download(ABPlatform.Instance.GetServerUrl_CurPlatform(ABVersion.ABVersion_File_Bin)); mServerVersion = rServerVersionRequest.Version; if (mServerVersion == null) { return; } // 比较两个空间的版本信息 List <ABVersionEntry> rNeedUpdateEntries = new List <ABVersionEntry>(); foreach (var rPair in mServerVersion.Entries) { var rServerAVEntry = rPair.Value; if (mPersistentVersion != null) { var rPersistentAVEntry = mPersistentVersion.GetEntry(rServerAVEntry.Name); if (rPersistentAVEntry == null || rServerAVEntry.Version > rPersistentAVEntry.Version) { rNeedUpdateEntries.Add(rServerAVEntry); } } else { rNeedUpdateEntries.Add(rServerAVEntry); } } if (mPersistentVersion == null) { mPersistentVersion = new ABVersion(); mPersistentVersion.Entries = new Dict <string, ABVersionEntry>(); } for (int i = 0; i < rNeedUpdateEntries.Count; i++) { GameLoading.Instance.SetTips(string.Format("游戏初始化阶段,开始下载更新的资源[{0}/{1}]...", i + 1, rNeedUpdateEntries.Count)); // 下载文件 var rServerABRequest = await WebRequestAssist.DownloadFile(ABPlatform.Instance.GetServerUrl_CurPlatform(rNeedUpdateEntries[i].Name), GameLoading.Instance.SetLoadingProgress); // 写入文件 string rPersisentFilePath = ABPlatform.Instance.GetPersistentFile_CurPlatform(rNeedUpdateEntries[i].Name); UtilTool.WriteAllBytes(rPersisentFilePath, rServerABRequest.Bytes); Debug.Log("--- Save ab: " + rPersisentFilePath); // 保存修改后的Persistent空间的文件 var rPersistentAVEntry = mPersistentVersion.GetEntry(rNeedUpdateEntries[i].Name); if (rPersistentAVEntry == null) { rPersistentAVEntry = new ABVersionEntry(); mPersistentVersion.Entries.Add(rNeedUpdateEntries[i].Name, rPersistentAVEntry); } rPersistentAVEntry.Name = rNeedUpdateEntries[i].Name; rPersistentAVEntry.Size = rNeedUpdateEntries[i].Size; rPersistentAVEntry.Version = rNeedUpdateEntries[i].Version; rPersistentAVEntry.MD5 = rNeedUpdateEntries[i].MD5; rPersistentAVEntry.Dependencies = new List <string>(rNeedUpdateEntries[i].Dependencies).ToArray(); string rPersistentVersionPath = ABPlatform.Instance.GetPersistentFile_CurPlatform(ABVersion.ABVersion_File_Bin); string rPersistentVersionDirPath = Path.GetDirectoryName(rPersistentVersionPath); if (!Directory.Exists(rPersistentVersionDirPath)) { Directory.CreateDirectory(rPersistentVersionDirPath); } mPersistentVersion.Save(rPersistentVersionPath); Debug.Log("--- Save version: " + rPersistentVersionPath); } // 保存服务器上的MD5文件 string rPersistentMD5Path = ABPlatform.Instance.GetPersistentFile_CurPlatform(ABVersion.ABVersion_File_MD5); UtilTool.WriteAllText(rPersistentMD5Path, mServerMD5); Debug.Log("--- Save md5: " + rPersistentMD5Path); GameLoading.Instance.Hide(); }